parser lib for my games
| 1 | #include <jag_parse.h> |
| 2 | |
| 3 | uint8_t main_buffer[BUF_LEN]; |
| 4 | |
| 5 | uint16_t start = 0; |
| 6 | uint16_t end = 0; |
| 7 | |
| 8 | uint16_t length = 0; |
| 9 | |
| 10 | |
| 11 | |
| 12 | void free_buf () { |
| 13 | start = 0; |
| 14 | end = 0; |
| 15 | length = 0; |
| 16 | } |
| 17 | |
| 18 | |
| 19 | int add_to_buf(uint8_t *input, uint16_t input_length) { |
| 20 | |
| 21 | if (BUF_LEN - length < input_length) |
| 22 | return 0; |
| 23 | |
| 24 | uint16_t space_end = BUF_LEN - end; |
| 25 | |
| 26 | if (input_length <= space_end) { |
| 27 | memcpy(main_buffer + end, input, input_length); |
| 28 | } else { |
| 29 | memcpy(main_buffer + end, input, space_end); |
| 30 | memcpy(main_buffer, input + space_end, input_length - space_end); |
| 31 | } |
| 32 | |
| 33 | end = (end + input_length) % BUF_LEN; |
| 34 | length += input_length; |
| 35 | |
| 36 | return 1; |
| 37 | } |
| 38 | |
| 39 | |
| 40 | uint16_t next_pos(uint16_t starting_position) { |
| 41 | return (starting_position + 1) % BUF_LEN; |
| 42 | } |
| 43 | |
| 44 | |
| 45 | keypress parse_input() { |
| 46 | |
| 47 | if(length == 0) |
| 48 | return NO_KEY; |
| 49 | |
| 50 | keypress output = UNKNOWN; |
| 51 | |
| 52 | uint8_t next_char = tolower(main_buffer[start]); |
| 53 | uint16_t next_position = next_pos(start); |
| 54 | |
| 55 | |
| 56 | if (next_char == '\033') { |
| 57 | |
| 58 | if (length < ARROW_LEN) { |
| 59 | output = INCOMPLETE; |
| 60 | next_position = start; |
| 61 | } else { |
| 62 | |
| 63 | length--; |
| 64 | |
| 65 | if (main_buffer[next_position] == '[') { |
| 66 | next_position = next_pos(next_position); |
| 67 | |
| 68 | length--; |
| 69 | |
| 70 | uint8_t escape_code = main_buffer[next_position]; |
| 71 | |
| 72 | switch(escape_code) { |
| 73 | case 'A': |
| 74 | output = UP_ARROW; |
| 75 | break; |
| 76 | case 'B': |
| 77 | output = DOWN_ARROW; |
| 78 | break; |
| 79 | case 'C': |
| 80 | output = RIGHT_ARROW; |
| 81 | break; |
| 82 | case 'D': |
| 83 | output = LEFT_ARROW; |
| 84 | break; |
| 85 | default: |
| 86 | break; |
| 87 | } |
| 88 | |
| 89 | length--; |
| 90 | |
| 91 | next_position = next_pos(next_position); |
| 92 | } else { |
| 93 | output = ESCAPE_KEY; |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | } else { |
| 98 | |
| 99 | length--; |
| 100 | |
| 101 | switch (next_char) { |
| 102 | case '\n': |
| 103 | output = ENTER_KEY; |
| 104 | break; |
| 105 | case 'a': |
| 106 | output = A_KEY; |
| 107 | break; |
| 108 | case 'd': |
| 109 | output = D_KEY; |
| 110 | break; |
| 111 | case 'p': |
| 112 | output = P_KEY; |
| 113 | break; |
| 114 | case 'q': |
| 115 | output = Q_KEY; |
| 116 | break; |
| 117 | case 's': |
| 118 | output = S_KEY; |
| 119 | break; |
| 120 | case 'w': |
| 121 | output = W_KEY; |
| 122 | break; |
| 123 | default: |
| 124 | break; |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | start = next_position; |
| 129 | |
| 130 | return output; |
| 131 | } |
| 132 | |
| 133 | void break_unfinished() { |
| 134 | while (length--) |
| 135 | start = next_pos(start); |
| 136 | } |