library to write to files for my games
| 1 | #include <jag_write.h> |
| 2 | |
| 3 | uint8_t make_folder(char *path) { |
| 4 | |
| 5 | errno = 0; |
| 6 | if (mkdir(path, 0755) && errno != EEXIST) { |
| 7 | return 0; |
| 8 | } |
| 9 | |
| 10 | return 1; |
| 11 | } |
| 12 | |
| 13 | |
| 14 | uint8_t create_xdg_folder(char folder_path[PATH_MAX]) { |
| 15 | char *env; |
| 16 | |
| 17 | if ((env = getenv("XDG_DATA_HOME")) == NULL) { |
| 18 | if ((env = getenv("HOME")) == NULL) { |
| 19 | printf("are you ok?\n"); |
| 20 | return 0; |
| 21 | } |
| 22 | |
| 23 | uint8_t error = 0; |
| 24 | |
| 25 | sprintf(folder_path, "%s%s", env, LOCAL); |
| 26 | error += make_folder(folder_path); |
| 27 | |
| 28 | strcat(folder_path, SHARE); |
| 29 | error += make_folder(folder_path); |
| 30 | |
| 31 | if (error <= 1) { |
| 32 | printf("Failed to create Folder"); |
| 33 | return 0; |
| 34 | } |
| 35 | } else { |
| 36 | sprintf(folder_path, "%s", env); |
| 37 | } |
| 38 | |
| 39 | return 1; |
| 40 | } |
| 41 | |
| 42 | uint8_t create_folder(char *folder_name, char *folder_path, char output_path[PATH_MAX]) { |
| 43 | |
| 44 | sprintf(output_path, "%s/%s", folder_path, folder_name); |
| 45 | if (!make_folder(output_path)) { |
| 46 | printf("Failed to create Folder"); |
| 47 | return 1; |
| 48 | } |
| 49 | } |
| 50 |