Small snake game in C
| 1 | #include "snake.h" |
| 2 | |
| 3 | |
| 4 | bool draw_menu(main_menu menu, struct winsize window_size) { |
| 5 | |
| 6 | char *menu_string[] = {"NEW GAME", "SETTINGS", "HIGH SCORE", "EXIT"}; |
| 7 | |
| 8 | const uint8_t width_small = 10; |
| 9 | const uint8_t height_small = 5; |
| 10 | |
| 11 | char *menu_string_big[][6] = { |
| 12 | {"███╗ ██╗███████╗██╗ ██╗ ██████╗ █████╗ ███╗ ███╗███████╗", |
| 13 | "████╗ ██║██╔════╝██║ ██║ ██╔════╝ ██╔══██╗████╗ ████║██╔════╝", |
| 14 | "██╔██╗ ██║█████╗ ██║ █╗ ██║ ██║ ███╗███████║██╔████╔██║█████╗ ", |
| 15 | "██║╚██╗██║██╔══╝ ██║███╗██║ ██║ ██║██╔══██║██║╚██╔╝██║██╔══╝ ", |
| 16 | "██║ ╚████║███████╗╚███╔███╔╝ ╚██████╔╝██║ ██║██║ ╚═╝ ██║███████╗", |
| 17 | "╚═╝ ╚═══╝╚══════╝ ╚══╝╚══╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝"}, |
| 18 | {"███████╗███████╗████████╗████████╗██╗███╗ ██╗ ██████╗ ███████╗", |
| 19 | "██╔════╝██╔════╝╚══██╔══╝╚══██╔══╝██║████╗ ██║██╔════╝ ██╔════╝", |
| 20 | "███████╗█████╗ ██║ ██║ ██║██╔██╗ ██║██║ ███╗███████╗", |
| 21 | "╚════██║██╔══╝ ██║ ██║ ██║██║╚██╗██║██║ ██║╚════██║", |
| 22 | "███████║███████╗ ██║ ██║ ██║██║ ╚████║╚██████╔╝███████║", |
| 23 | "╚══════╝╚══════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚══════╝"}, |
| 24 | {"██╗ ██╗██╗ ██████╗ ██╗ ██╗███████╗ ██████╗ ██████╗ ██████╗ ███████╗", |
| 25 | "██║ ██║██║██╔════╝ ██║ ██║██╔════╝██╔════╝██╔═══██╗██╔══██╗██╔════╝", |
| 26 | "███████║██║██║ ███╗███████║███████╗██║ ██║ ██║██████╔╝█████╗ ", |
| 27 | "██╔══██║██║██║ ██║██╔══██║╚════██║██║ ██║ ██║██╔══██╗██╔══╝ ", |
| 28 | "██║ ██║██║╚██████╔╝██║ ██║███████║╚██████╗╚██████╔╝██║ ██║███████╗", |
| 29 | "╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝ ╚═╝╚══════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚══════╝"}, |
| 30 | {"███████╗██╗ ██╗██╗████████╗", |
| 31 | "██╔════╝╚██╗██╔╝██║╚══██╔══╝", |
| 32 | "█████╗ ╚███╔╝ ██║ ██║ ", |
| 33 | "██╔══╝ ██╔██╗ ██║ ██║ ", |
| 34 | "███████╗██╔╝ ██╗██║ ██║ ", |
| 35 | "╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝ "} |
| 36 | }; |
| 37 | |
| 38 | const uint8_t height_line = 6; |
| 39 | const uint8_t height_space = 2; |
| 40 | |
| 41 | const uint8_t width_text[] = {68, 64, 69, 28}; |
| 42 | |
| 43 | const uint8_t width_big = width_text[2] /*strlen(menu_string_big[0][0])*/; |
| 44 | const uint8_t height_big = |
| 45 | height_line * MAIN_MENU + height_space * (MAIN_MENU - 1); |
| 46 | |
| 47 | printf("\033[2J\033[H"); |
| 48 | |
| 49 | if (window_size.ws_row < height_small || window_size.ws_col < width_small) { |
| 50 | printf("Too small\n"); |
| 51 | return true; |
| 52 | } |
| 53 | |
| 54 | uint8_t i, j, k; |
| 55 | |
| 56 | if (window_size.ws_row >= height_big && window_size.ws_col >= width_big) { |
| 57 | |
| 58 | uint8_t vertical_buffer = (window_size.ws_row - height_big) >> 1; |
| 59 | |
| 60 | for (i = 0; i < vertical_buffer; i++) |
| 61 | printf("\n"); |
| 62 | |
| 63 | for (i = 0; i < MAIN_MENU; i++) { |
| 64 | |
| 65 | if (i == menu) |
| 66 | printf("\033[32m"); |
| 67 | |
| 68 | uint8_t horizontal_buffer = (window_size.ws_col - width_text[i]) >> 1; |
| 69 | |
| 70 | for (j = 0; j < height_line; j++) { |
| 71 | |
| 72 | for (k = 0; k < horizontal_buffer; k++) |
| 73 | printf(" "); |
| 74 | |
| 75 | printf("%s", menu_string_big[i][j]); |
| 76 | |
| 77 | if (j != height_line - 1) |
| 78 | printf("\n"); |
| 79 | } |
| 80 | |
| 81 | printf("\033[0m"); |
| 82 | |
| 83 | if (i != MAIN_MENU - 1) |
| 84 | printf("\n\n"); |
| 85 | } |
| 86 | |
| 87 | } else { |
| 88 | |
| 89 | uint8_t vertical_buffer = (window_size.ws_row - height_small) >> 1; |
| 90 | |
| 91 | for (i = 0; i < vertical_buffer; i++) |
| 92 | printf("\n"); |
| 93 | |
| 94 | for (i = 0; i < MAIN_MENU; i++) { |
| 95 | if (i == menu) |
| 96 | printf("\033[32m"); |
| 97 | |
| 98 | uint8_t horizontal_buffer = |
| 99 | (window_size.ws_col - strlen(menu_string[i])) >> 1; |
| 100 | |
| 101 | for (j = 0; j < horizontal_buffer; j++) |
| 102 | printf(" "); |
| 103 | |
| 104 | printf("%s\033[0m", menu_string[i]); |
| 105 | |
| 106 | if (i != MAIN_MENU - 1) |
| 107 | printf("\n\n"); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | fflush(stdout); |
| 112 | return false; |
| 113 | } |
| 114 | |
| 115 | |
| 116 | void draw_settings(settings selected_setting, speed game_speed, selected game_size, struct winsize window_size) { |
| 117 | |
| 118 | char *title[] = { |
| 119 | " ___ ___ _____ _____ ___ _ _ ___ ___ ", |
| 120 | "/ __| __|_ _|_ _|_ _| \\| |/ __/ __|", |
| 121 | "\\__ \\ _| | | | | | || .` | (_ \\__ \\", |
| 122 | "|___/___| |_| |_| |___|_|\\_|\\___|___/", |
| 123 | |
| 124 | }; |
| 125 | |
| 126 | char *setting_string[] = { |
| 127 | "HEIGHT", |
| 128 | "WIDTH", |
| 129 | "SPEED", |
| 130 | "BACK" |
| 131 | }; |
| 132 | |
| 133 | char *speed_char[] = { |
| 134 | "VERY FAST", |
| 135 | "FAST", |
| 136 | "AVERAGE", |
| 137 | "SLOW", |
| 138 | "VERY SLOW" |
| 139 | }; |
| 140 | |
| 141 | |
| 142 | uint8_t title_height = 4; |
| 143 | uint8_t title_width = strlen(title[0]); |
| 144 | |
| 145 | |
| 146 | uint8_t setting_width; |
| 147 | if (title_width % 2 == 0) { |
| 148 | setting_width = (title_width + 2) >> 1; |
| 149 | } else { |
| 150 | setting_width = (title_width + 1) >> 1; |
| 151 | } |
| 152 | |
| 153 | uint8_t settings_height = SETTINGS_MENU * 2 + 1; |
| 154 | |
| 155 | uint16_t full_height = title_height + settings_height + 2; |
| 156 | uint16_t full_width = setting_width * 2 + 3; |
| 157 | |
| 158 | uint8_t i, j; |
| 159 | |
| 160 | printf("\033[2J\033[H"); |
| 161 | |
| 162 | if (window_size.ws_col < full_width || window_size.ws_row < full_height) { |
| 163 | printf("Too small!\n"); |
| 164 | printf("Min: x: %d y: %d", full_width, full_height); |
| 165 | fflush(stdout); |
| 166 | return; |
| 167 | } |
| 168 | |
| 169 | uint8_t vertical_buffer = (window_size.ws_row - full_height) >> 1; |
| 170 | uint8_t horizontal_buffer = (window_size.ws_col - full_width) >> 1; |
| 171 | |
| 172 | for(i = 0; i < vertical_buffer; i++) |
| 173 | printf("\n"); |
| 174 | |
| 175 | |
| 176 | for(i = 0; i < title_height + 2; i++) { |
| 177 | for (j = 0; j < horizontal_buffer; j++) |
| 178 | printf(" "); |
| 179 | if (!i) { |
| 180 | printf("┏"); |
| 181 | for(j = 0; j < full_width - 2; j++) |
| 182 | printf("━"); |
| 183 | printf("┓\n"); |
| 184 | } else { |
| 185 | printf("┃ "); |
| 186 | if (i == title_height + 1) { |
| 187 | for(j = 0; j < title_width; j++) |
| 188 | printf(" "); |
| 189 | } else { |
| 190 | printf("\033[31;1m%s\033[0m", title[i - 1]); |
| 191 | } |
| 192 | if (title_width % 2 == 0) |
| 193 | printf(" "); |
| 194 | printf(" ┃\n"); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | for (i = 0; i < settings_height; i++) { |
| 199 | |
| 200 | for (j = 0; j < horizontal_buffer; j++) |
| 201 | printf(" "); |
| 202 | |
| 203 | if (i % 2 == 0) { |
| 204 | |
| 205 | if (i == 0) { |
| 206 | printf("┣"); |
| 207 | for(j = 0; j < setting_width; j++) |
| 208 | printf("━"); |
| 209 | printf("┯"); |
| 210 | for(j = 0; j < setting_width; j++) |
| 211 | printf("━"); |
| 212 | printf("┫\n"); |
| 213 | |
| 214 | } else if (i == settings_height - 1) { |
| 215 | printf("┗"); |
| 216 | for(j = 0; j < setting_width * 2 + 1; j++) |
| 217 | printf("━"); |
| 218 | printf("┛"); |
| 219 | |
| 220 | } else { |
| 221 | |
| 222 | printf("┠"); |
| 223 | for(j = 0; j < setting_width; j++) |
| 224 | printf("─"); |
| 225 | printf("%s", i == settings_height - 3 ? "┴" : "┼"); |
| 226 | for(j = 0; j < setting_width; j++) |
| 227 | printf("─"); |
| 228 | printf("┨\n"); |
| 229 | } |
| 230 | |
| 231 | } else { |
| 232 | |
| 233 | settings current_setting = (i - 1) >> 1; |
| 234 | |
| 235 | printf("┃"); |
| 236 | |
| 237 | if (current_setting == selected_setting) |
| 238 | printf("\033[32m"); |
| 239 | |
| 240 | print_buffer(current_setting != BACK_S ? setting_width : 2 * setting_width + 1, |
| 241 | setting_string[current_setting]); |
| 242 | |
| 243 | printf("\033[0m"); |
| 244 | |
| 245 | if (current_setting != BACK_S) { |
| 246 | |
| 247 | printf("│"); |
| 248 | |
| 249 | if (current_setting == selected_setting) |
| 250 | printf("\033[32m"); |
| 251 | |
| 252 | char *pointer; |
| 253 | |
| 254 | char number[5]; |
| 255 | |
| 256 | switch (current_setting) { |
| 257 | case SPEED_S: |
| 258 | pointer = speed_char[game_speed]; |
| 259 | break; |
| 260 | case WIDTH_S: |
| 261 | sprintf(number, "%d", game_size.x); |
| 262 | pointer = number; |
| 263 | break; |
| 264 | case HEIGHT_S: |
| 265 | sprintf(number, "%d", game_size.y); |
| 266 | pointer = number; |
| 267 | break; |
| 268 | default: |
| 269 | break; |
| 270 | } |
| 271 | |
| 272 | print_buffer(setting_width, pointer); |
| 273 | } |
| 274 | |
| 275 | printf("\033[0m┃\n"); |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | fflush(stdout); |
| 280 | } |
| 281 | |
| 282 | bool draw_board( |
| 283 | selected game_size, |
| 284 | board_state **board, |
| 285 | struct winsize window_size, |
| 286 | bool redraw, uint8_t paused, |
| 287 | uint16_t score |
| 288 | ) { |
| 289 | |
| 290 | uint8_t i, j; |
| 291 | |
| 292 | uint8_t actual_height = game_size.y + 2 + 2 + 1; |
| 293 | uint8_t actual_width = game_size.x * 2 + 1 + 2; |
| 294 | |
| 295 | |
| 296 | if (actual_width > window_size.ws_col || actual_height > window_size.ws_row) { |
| 297 | |
| 298 | printf("\033[2J\033[HToo small\n"); |
| 299 | printf("Min width: %i & Min height: %i\n", actual_height, actual_width); |
| 300 | |
| 301 | return true; |
| 302 | } |
| 303 | |
| 304 | uint8_t vertical_buffer = (window_size.ws_row - actual_height) >> 1; |
| 305 | uint8_t horizontal_buffer = (window_size.ws_col - actual_width) >> 1; |
| 306 | |
| 307 | if (redraw) { |
| 308 | printf("\033[2J\033[H"); |
| 309 | for (i = 0; i < vertical_buffer; i++) |
| 310 | printf("\n"); |
| 311 | } else { |
| 312 | for (i = 0; i < actual_height - 1; i++) |
| 313 | printf("\033[%c", UP_CODE); |
| 314 | printf("\r"); |
| 315 | } |
| 316 | |
| 317 | for (i = 0; i < ((actual_width - 9) >> 1) + horizontal_buffer; i++) |
| 318 | printf(" "); |
| 319 | printf("╭───────╮\n"); |
| 320 | for (i = 0; i < ((actual_width - 9) >> 1) + horizontal_buffer; i++) |
| 321 | printf(" "); |
| 322 | printf("│ \033[32m%05d\033[0m │\n", score); |
| 323 | |
| 324 | for (i = 0; i < horizontal_buffer; i++) |
| 325 | printf(" "); |
| 326 | printf("╭"); |
| 327 | for (i = 0; i < game_size.x; i++) |
| 328 | printf("──"); |
| 329 | printf("─╮"); |
| 330 | printf("\r"); |
| 331 | for (i = 0; i < ((actual_width - 9) >> 1) + horizontal_buffer; i++) |
| 332 | printf("\033[%c", RIGHT_CODE); |
| 333 | printf("┴───────┴\n"); |
| 334 | |
| 335 | |
| 336 | |
| 337 | for (i = 0; i < game_size.y; i++) { |
| 338 | |
| 339 | for (j = 0; j < horizontal_buffer; j++) |
| 340 | printf(" "); |
| 341 | |
| 342 | printf("│"); |
| 343 | |
| 344 | for (j = 0; j < game_size.x; j++) |
| 345 | printf("%s", give_state(board[i][j])); |
| 346 | |
| 347 | printf("%s", give_state(board[i][0])); |
| 348 | |
| 349 | printf("\033[%c│\n", LEFT_CODE); |
| 350 | } |
| 351 | |
| 352 | for (i = 0; i < horizontal_buffer; i++) |
| 353 | printf(" "); |
| 354 | printf("╰"); |
| 355 | for (i = 0; i < game_size.x; i++) |
| 356 | printf("──"); |
| 357 | printf("─╯\n"); |
| 358 | |
| 359 | if (paused) { |
| 360 | if (paused == 2) { |
| 361 | char *game_over = "Press ENTER to continue"; |
| 362 | |
| 363 | for (i = 0; i < (window_size.ws_col - strlen(game_over)) >> 1; i++) |
| 364 | printf(" "); |
| 365 | printf("%s", game_over); |
| 366 | } |
| 367 | |
| 368 | draw_pause(window_size, actual_width, actual_height, paused); |
| 369 | |
| 370 | } |
| 371 | |
| 372 | fflush(stdout); |
| 373 | |
| 374 | return false; |
| 375 | } |
| 376 | |
| 377 | void draw_pause(struct winsize window_size, uint8_t field_width, |
| 378 | uint8_t field_height, uint8_t game_over) { |
| 379 | |
| 380 | const uint8_t height = 5; |
| 381 | const uint8_t width = 14; |
| 382 | |
| 383 | const char *pause_menu[] = { |
| 384 | "┌────────────┐", |
| 385 | "│ │", |
| 386 | "│ PAUSED │", |
| 387 | "│ │", |
| 388 | "└────────────┘" |
| 389 | }; |
| 390 | |
| 391 | const char *game_over_menu = "│ GAME OVER │"; |
| 392 | |
| 393 | const uint8_t going_up = (field_height + height) >> 1; |
| 394 | const uint8_t going_right = (field_width - width) >> 1; |
| 395 | |
| 396 | const uint8_t horizontal_buffer = (window_size.ws_col - field_width) >> 1; |
| 397 | |
| 398 | uint8_t i, j; |
| 399 | |
| 400 | for (i = 0; i < going_up; i++) |
| 401 | printf("\033[%c", UP_CODE); |
| 402 | printf("\r"); |
| 403 | |
| 404 | for (i = 0; i < height; i++) { |
| 405 | for (j = 0; j < horizontal_buffer; j++) |
| 406 | printf("\033[%c", RIGHT_CODE); |
| 407 | for (j = 0; j < going_right; j++) |
| 408 | printf("\033[%c", RIGHT_CODE); |
| 409 | |
| 410 | if (i == 2 && game_over == 2) { |
| 411 | printf("\033[37m%s\033[0m\033[%c\r", game_over_menu, DOWN_CODE); |
| 412 | } else { |
| 413 | printf("\033[37m%s\033[0m\033[%c\r", pause_menu[i], DOWN_CODE); |
| 414 | } |
| 415 | } |
| 416 | |
| 417 | for (i = 0; i < going_up - height; i++) |
| 418 | printf("\033[%c", DOWN_CODE); |
| 419 | printf("\r"); |
| 420 | |
| 421 | fflush(stdout); |
| 422 | } |
| 423 | |
| 424 | void draw_highscore (int16_t new_score, highscore leader_board[SCORE_NUMBER], struct winsize window_size) { |
| 425 | |
| 426 | uint8_t i, j; |
| 427 | |
| 428 | char *header[] = { |
| 429 | " _ _ ___ ___ _ _ ", |
| 430 | " | || |_ _/ __| || | ", |
| 431 | " | __ || | (_ | __ | ", |
| 432 | " _|_||_|___\\___|_||_|_ ", |
| 433 | "/ __|/ __/ _ \\| _ \\ __|", |
| 434 | "\\__ \\ (_| (_) | / _| ", |
| 435 | "|___/\\___\\___/|_|_\\___|", |
| 436 | " " |
| 437 | }; |
| 438 | |
| 439 | uint8_t header_height = 8; |
| 440 | uint8_t header_width = strlen(header[0]); |
| 441 | |
| 442 | uint8_t full_height = header_height + SCORE_NUMBER + 5 + 1; |
| 443 | uint8_t full_width = header_width + 4; |
| 444 | |
| 445 | uint8_t gap_name = 9; |
| 446 | |
| 447 | printf("\033[2J\033[H"); |
| 448 | |
| 449 | if (window_size.ws_col < full_width || window_size.ws_row < full_height) { |
| 450 | printf("Too small\n"); |
| 451 | printf("Min size: x: %d y: %d", full_width, full_height); |
| 452 | fflush(stdout); |
| 453 | return; |
| 454 | } |
| 455 | |
| 456 | for (i = 0; i < (window_size.ws_row - full_height) >> 1; i++) |
| 457 | printf("\n"); |
| 458 | |
| 459 | for (i = 0; i < full_height - 1; i++) { |
| 460 | |
| 461 | for (j = 0; j < (window_size.ws_col - full_width) >> 1; j++) |
| 462 | printf(" "); |
| 463 | |
| 464 | if (!i) { |
| 465 | printf("┏━━━━━━━━━━━━━━━━━━━━━━━━━┓\n"); |
| 466 | } else if (i < header_height + 1) { |
| 467 | printf("┃ \033[31;1m%s\033[0m ┃\n", header[i - 1]); |
| 468 | } else if(i < header_height + 2) { |
| 469 | printf("┣━━━━━━━━━━━━━━━━━━━━━━━━━┫\n"); |
| 470 | } else if (i < header_height + 3) { |
| 471 | printf("┃ RANK NAME SCORE ┃\n"); |
| 472 | } else if (i < header_height + 4) { |
| 473 | printf("┠─────────────────────────┨\n"); |
| 474 | } else if (i < header_height + 4 + SCORE_NUMBER) { |
| 475 | uint8_t pos = i - header_height - 4; |
| 476 | char *ordinals[] = { |
| 477 | "st", "nd", "rd", "th" |
| 478 | }; |
| 479 | |
| 480 | printf("┃ \033[%dm%2d%-4s %-9s %06d\033[0m ┃\n", (pos == new_score) ? 32 : 0 ,pos + 1, (pos >= 3) ? ordinals[3] : ordinals[pos] ,leader_board[pos].name, leader_board[pos].points); |
| 481 | } else { |
| 482 | printf("┗━━━━━━━━━━━━━━━━━━━━━━━━━┛\n"); |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | fflush(stdout); |
| 487 | |
| 488 | if (new_score != -1) { |
| 489 | |
| 490 | char *input = "Put your Name in"; |
| 491 | |
| 492 | for (i = 0; i < (window_size.ws_col - strlen(input)) >> 1; i++) |
| 493 | printf(" "); |
| 494 | printf("%s", input); |
| 495 | |
| 496 | |
| 497 | for (i = (SCORE_NUMBER - new_score) + 1; i > 0; i--) |
| 498 | printf("\033[%c", UP_CODE); |
| 499 | printf("\r"); |
| 500 | for (i = 0; i < (window_size.ws_col - full_width) >> 1; i++) |
| 501 | printf(" "); |
| 502 | for (i = 0; i < gap_name; i++) |
| 503 | printf("\033[%c", RIGHT_CODE); |
| 504 | printf("_"); |
| 505 | fflush(stdout); |
| 506 | |
| 507 | uint8_t number_characters = 0; |
| 508 | |
| 509 | while(true) { |
| 510 | char string[STRING_LEN] = {}; |
| 511 | ssize_t length_string = read(STDIN_FILENO, string, sizeof(string) - 1); |
| 512 | |
| 513 | if (length_string > 0) { |
| 514 | |
| 515 | direction pressed_key = read_direction(string, false); |
| 516 | |
| 517 | if (pressed_key == ENTER) { |
| 518 | leader_board[new_score].name[number_characters] = '\0'; |
| 519 | break; |
| 520 | } |
| 521 | |
| 522 | if (pressed_key == DEL && number_characters > 0) { |
| 523 | printf("\033[%c \033[%c\033[%c_", LEFT_CODE, LEFT_CODE, LEFT_CODE); |
| 524 | leader_board[new_score].name[--number_characters] = '\0'; |
| 525 | } |
| 526 | |
| 527 | if (isalnum(string[0]) && number_characters < SCORE_LEN - 2) { |
| 528 | printf("\033[%c%c_", LEFT_CODE, string[0]); |
| 529 | leader_board[new_score].name[number_characters++] = string[0]; |
| 530 | } |
| 531 | } |
| 532 | fflush(stdout); |
| 533 | struct timespec mili100 = {0, 1000000 * 100}; |
| 534 | nanosleep(&mili100, NULL); |
| 535 | } |
| 536 | } else { |
| 537 | |
| 538 | char *back = "BACK"; |
| 539 | |
| 540 | for (i = 0; i < (window_size.ws_col - strlen(back)) >> 1; i++) |
| 541 | printf(" "); |
| 542 | printf("\033[32m%s\033[0m", back); |
| 543 | fflush(stdout); |
| 544 | } |
| 545 | } |
| 546 | |
| 547 | |
| 548 | char *give_state(board_state square) { |
| 549 | |
| 550 | switch (square) { |
| 551 | case FRUIT: |
| 552 | return "\033[32m O\033[0m"; |
| 553 | break; |
| 554 | case HEAD_1: |
| 555 | return "\033[33m═\033[31mX\033[0m"; |
| 556 | break; |
| 557 | case HEAD_2: |
| 558 | return "\033[31m\33[CX\033[0m"; |
| 559 | break; |
| 560 | case VERTICAL: |
| 561 | return "\033[33m ║\033[0m"; |
| 562 | break; |
| 563 | case HORIZONTAL: |
| 564 | return "\033[33m══\033[0m"; |
| 565 | break; |
| 566 | case TOP_RIGHT: |
| 567 | return "\033[33m ╚\033[0m"; |
| 568 | break; |
| 569 | case TOP_LEFT: |
| 570 | return "\033[33m═╝\033[0m"; |
| 571 | break; |
| 572 | case BOTTOM_RIGHT: |
| 573 | return "\033[33m ╔\033[0m"; |
| 574 | break; |
| 575 | case BOTTOM_LEFT: |
| 576 | return "\033[33m═╗\033[0m"; |
| 577 | break; |
| 578 | default: |
| 579 | return " ·"; |
| 580 | break; |
| 581 | } |
| 582 | } |
| 583 | |
| 584 | bool print_buffer(uint16_t width, char *string) { |
| 585 | uint16_t len = strlen(string); |
| 586 | uint16_t i; |
| 587 | |
| 588 | if (width < len) |
| 589 | return false; |
| 590 | |
| 591 | uint16_t prebuffer = (width - len) >> 1; |
| 592 | uint16_t postbuffer = width - len - prebuffer; |
| 593 | |
| 594 | for (i = 0; i < prebuffer; i++) |
| 595 | printf(" "); |
| 596 | printf("%s", string); |
| 597 | for (i = 0; i < postbuffer; i++) |
| 598 | printf(" "); |
| 599 | |
| 600 | return true; |
| 601 | } |