Small snake game in C
| 1 | #include "snake.h" |
| 2 | |
| 3 | bool start_animation() { |
| 4 | |
| 5 | struct winsize current_size; |
| 6 | ioctl(STDOUT_FILENO, TIOCGWINSZ, ¤t_size); |
| 7 | |
| 8 | struct timespec mili10 = {0, 1000000 * 10}; |
| 9 | |
| 10 | char *snake[3][7] = { |
| 11 | { |
| 12 | " ________ ", |
| 13 | " _/ _ \\_", |
| 14 | "________/ (_) ", |
| 15 | "\\ \\ ", |
| 16 | "/_______/ _ ", |
| 17 | " \\_ (_) _", |
| 18 | " \\________/ " |
| 19 | }, |
| 20 | { |
| 21 | " ", |
| 22 | "________", |
| 23 | "\\ /", |
| 24 | " \\ / ", |
| 25 | " \\ / ", |
| 26 | "___\\/___", |
| 27 | " ", |
| 28 | }, |
| 29 | { |
| 30 | " ", |
| 31 | "__ ", |
| 32 | " \\_____ ", |
| 33 | " \\", |
| 34 | " _____/", |
| 35 | "__/ ", |
| 36 | " " |
| 37 | } |
| 38 | }; |
| 39 | |
| 40 | uint8_t width_snake[3] = {}; |
| 41 | |
| 42 | { |
| 43 | uint8_t i; |
| 44 | |
| 45 | for (i = 0; i < 3; i++) |
| 46 | width_snake[i] = (uint8_t) strlen(snake[i][0]); |
| 47 | } |
| 48 | |
| 49 | uint8_t middle; |
| 50 | |
| 51 | uint8_t height = 7; |
| 52 | uint8_t width = width_snake[0] + width_snake[1] + width_snake[2]; |
| 53 | |
| 54 | for (middle = 1; width < current_size.ws_col; middle++) |
| 55 | width += width_snake[1]; |
| 56 | |
| 57 | int32_t end = current_size.ws_col + width; |
| 58 | |
| 59 | |
| 60 | |
| 61 | while (end >= 0) { |
| 62 | |
| 63 | ioctl(STDOUT_FILENO, TIOCGWINSZ, ¤t_size); |
| 64 | |
| 65 | int32_t start = end - width; |
| 66 | |
| 67 | int32_t i, j; |
| 68 | |
| 69 | char string[1000] = {}; |
| 70 | ssize_t length_string = read(STDIN_FILENO, string, sizeof(string) - 1); |
| 71 | |
| 72 | if (length_string > 0) { |
| 73 | |
| 74 | string[length_string] = '\0'; |
| 75 | |
| 76 | direction pressed_key = read_direction(string, true); |
| 77 | |
| 78 | if (pressed_key == Q_KEY || pressed_key == ESCAPE) |
| 79 | return false; |
| 80 | |
| 81 | if (pressed_key == ENTER) |
| 82 | break; |
| 83 | } |
| 84 | |
| 85 | printf("\033[2J\033[H"); |
| 86 | |
| 87 | for (j = 0; j < ((height > current_size.ws_row) ? current_size.ws_row : height) ; j++) { |
| 88 | |
| 89 | for (i = 0; i < current_size.ws_col; i++) { |
| 90 | int32_t index = i - start; |
| 91 | |
| 92 | if (index >= 0 && index < width) { |
| 93 | if (index < width_snake[0]) { |
| 94 | printf("%c", snake[0][j][index]); |
| 95 | } else if (index < width_snake[0] + width_snake[1] * middle) { |
| 96 | printf("%c", snake[1][j][(index - width_snake[0]) % width_snake[1]]); |
| 97 | } else { |
| 98 | printf("%c", snake[2][j][index - (width_snake[0] + width_snake[1] * middle)]); |
| 99 | } |
| 100 | } else { |
| 101 | printf(" "); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | printf("\n"); |
| 106 | |
| 107 | } |
| 108 | fflush(stdout); |
| 109 | |
| 110 | end--; |
| 111 | |
| 112 | nanosleep(&mili10, NULL); |
| 113 | } |
| 114 | return true; |
| 115 | } |
| 116 | |
| 117 | bool draw_menu(main_menu menu, struct winsize window_size) { |
| 118 | |
| 119 | char *menu_string[] = {"NEW GAME", "SETTINGS", "HIGHSCORE", "EXIT"}; |
| 120 | |
| 121 | const uint8_t width_small = 9; |
| 122 | const uint8_t height_small = 5; |
| 123 | |
| 124 | char *menu_string_big[][6] = { |
| 125 | {"███╗ ██╗███████╗██╗ ██╗ ██████╗ █████╗ ███╗ ███╗███████╗", |
| 126 | "████╗ ██║██╔════╝██║ ██║ ██╔════╝ ██╔══██╗████╗ ████║██╔════╝", |
| 127 | "██╔██╗ ██║█████╗ ██║ █╗ ██║ ██║ ███╗███████║██╔████╔██║█████╗ ", |
| 128 | "██║╚██╗██║██╔══╝ ██║███╗██║ ██║ ██║██╔══██║██║╚██╔╝██║██╔══╝ ", |
| 129 | "██║ ╚████║███████╗╚███╔███╔╝ ╚██████╔╝██║ ██║██║ ╚═╝ ██║███████╗", |
| 130 | "╚═╝ ╚═══╝╚══════╝ ╚══╝╚══╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝"}, |
| 131 | {"███████╗███████╗████████╗████████╗██╗███╗ ██╗ ██████╗ ███████╗", |
| 132 | "██╔════╝██╔════╝╚══██╔══╝╚══██╔══╝██║████╗ ██║██╔════╝ ██╔════╝", |
| 133 | "███████╗█████╗ ██║ ██║ ██║██╔██╗ ██║██║ ███╗███████╗", |
| 134 | "╚════██║██╔══╝ ██║ ██║ ██║██║╚██╗██║██║ ██║╚════██║", |
| 135 | "███████║███████╗ ██║ ██║ ██║██║ ╚████║╚██████╔╝███████║", |
| 136 | "╚══════╝╚══════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚══════╝"}, |
| 137 | {"██╗ ██╗██╗ ██████╗ ██╗ ██╗███████╗ ██████╗ ██████╗ ██████╗ ███████╗", |
| 138 | "██║ ██║██║██╔════╝ ██║ ██║██╔════╝██╔════╝██╔═══██╗██╔══██╗██╔════╝", |
| 139 | "███████║██║██║ ███╗███████║███████╗██║ ██║ ██║██████╔╝█████╗ ", |
| 140 | "██╔══██║██║██║ ██║██╔══██║╚════██║██║ ██║ ██║██╔══██╗██╔══╝ ", |
| 141 | "██║ ██║██║╚██████╔╝██║ ██║███████║╚██████╗╚██████╔╝██║ ██║███████╗", |
| 142 | "╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝ ╚═╝╚══════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚══════╝"}, |
| 143 | {"███████╗██╗ ██╗██╗████████╗", |
| 144 | "██╔════╝╚██╗██╔╝██║╚══██╔══╝", |
| 145 | "█████╗ ╚███╔╝ ██║ ██║ ", |
| 146 | "██╔══╝ ██╔██╗ ██║ ██║ ", |
| 147 | "███████╗██╔╝ ██╗██║ ██║ ", |
| 148 | "╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝ "} |
| 149 | }; |
| 150 | |
| 151 | const uint8_t height_line = 6; |
| 152 | const uint8_t height_space = 2; |
| 153 | |
| 154 | const uint8_t width_text[] = {68, 64, 69, 28}; |
| 155 | |
| 156 | const uint8_t width_big = width_text[2] /*strlen(menu_string_big[0][0])*/; |
| 157 | const uint8_t height_big = |
| 158 | height_line * MAIN_MENU + height_space * (MAIN_MENU - 1); |
| 159 | |
| 160 | printf("\033[2J\033[H"); |
| 161 | |
| 162 | if (window_size.ws_row < height_small || window_size.ws_col < width_small) { |
| 163 | printf("Too small\n"); |
| 164 | return true; |
| 165 | } |
| 166 | |
| 167 | uint8_t i, j, k; |
| 168 | |
| 169 | if (window_size.ws_row >= height_big && window_size.ws_col >= width_big) { |
| 170 | |
| 171 | uint8_t vertical_buffer = (window_size.ws_row - height_big) >> 1; |
| 172 | |
| 173 | for (i = 0; i < vertical_buffer; i++) |
| 174 | printf("\n"); |
| 175 | |
| 176 | for (i = 0; i < MAIN_MENU; i++) { |
| 177 | |
| 178 | if (i == menu) |
| 179 | printf("\033[32m"); |
| 180 | |
| 181 | uint8_t horizontal_buffer = (window_size.ws_col - width_text[i]) >> 1; |
| 182 | |
| 183 | for (j = 0; j < height_line; j++) { |
| 184 | |
| 185 | for (k = 0; k < horizontal_buffer; k++) |
| 186 | printf(" "); |
| 187 | |
| 188 | printf("%s", menu_string_big[i][j]); |
| 189 | |
| 190 | if (j != height_line - 1) |
| 191 | printf("\n"); |
| 192 | } |
| 193 | |
| 194 | printf("\033[0m"); |
| 195 | |
| 196 | if (i != MAIN_MENU - 1) |
| 197 | printf("\n\n"); |
| 198 | } |
| 199 | |
| 200 | } else { |
| 201 | |
| 202 | uint8_t vertical_buffer = (window_size.ws_row - height_small) >> 1; |
| 203 | |
| 204 | for (i = 0; i < vertical_buffer; i++) |
| 205 | printf("\n"); |
| 206 | |
| 207 | for (i = 0; i < MAIN_MENU; i++) { |
| 208 | if (i == menu) |
| 209 | printf("\033[32m"); |
| 210 | |
| 211 | uint8_t horizontal_buffer = |
| 212 | (window_size.ws_col - strlen(menu_string[i])) >> 1; |
| 213 | |
| 214 | for (j = 0; j < horizontal_buffer; j++) |
| 215 | printf(" "); |
| 216 | |
| 217 | printf("%s\033[0m", menu_string[i]); |
| 218 | |
| 219 | if (i != MAIN_MENU - 1) |
| 220 | printf("\n\n"); |
| 221 | } |
| 222 | } |
| 223 | |
| 224 | fflush(stdout); |
| 225 | return false; |
| 226 | } |
| 227 | |
| 228 | |
| 229 | void draw_settings(settings selected_setting, speed game_speed, selected game_size, struct winsize window_size) { |
| 230 | |
| 231 | char *title[] = { |
| 232 | " ___ ___ _____ _____ ___ _ _ ___ ___ ", |
| 233 | "/ __| __|_ _|_ _|_ _| \\| |/ __/ __|", |
| 234 | "\\__ \\ _| | | | | | || .` | (_ \\__ \\", |
| 235 | "|___/___| |_| |_| |___|_|\\_|\\___|___/", |
| 236 | |
| 237 | }; |
| 238 | |
| 239 | char *setting_string[] = { |
| 240 | "HEIGHT", |
| 241 | "WIDTH", |
| 242 | "SPEED", |
| 243 | "BACK" |
| 244 | }; |
| 245 | |
| 246 | char *speed_char[] = { |
| 247 | "VERY FAST", |
| 248 | "FAST", |
| 249 | "AVERAGE", |
| 250 | "SLOW", |
| 251 | "VERY SLOW" |
| 252 | }; |
| 253 | |
| 254 | |
| 255 | uint8_t title_height = 4; |
| 256 | uint8_t title_width = strlen(title[0]); |
| 257 | |
| 258 | |
| 259 | uint8_t setting_width; |
| 260 | if (title_width % 2 == 0) { |
| 261 | setting_width = (title_width + 2) >> 1; |
| 262 | } else { |
| 263 | setting_width = (title_width + 1) >> 1; |
| 264 | } |
| 265 | |
| 266 | uint8_t settings_height = SETTINGS_MENU * 2 + 1; |
| 267 | |
| 268 | uint16_t full_height = title_height + settings_height + 2; |
| 269 | uint16_t full_width = setting_width * 2 + 3; |
| 270 | |
| 271 | uint8_t i, j; |
| 272 | |
| 273 | printf("\033[2J\033[H"); |
| 274 | |
| 275 | if (window_size.ws_col < full_width || window_size.ws_row < full_height) { |
| 276 | printf("Too small!\n"); |
| 277 | printf("Min: x: %d y: %d", full_width, full_height); |
| 278 | fflush(stdout); |
| 279 | return; |
| 280 | } |
| 281 | |
| 282 | uint8_t vertical_buffer = (window_size.ws_row - full_height) >> 1; |
| 283 | uint8_t horizontal_buffer = (window_size.ws_col - full_width) >> 1; |
| 284 | |
| 285 | for(i = 0; i < vertical_buffer; i++) |
| 286 | printf("\n"); |
| 287 | |
| 288 | |
| 289 | for(i = 0; i < title_height + 2; i++) { |
| 290 | for (j = 0; j < horizontal_buffer; j++) |
| 291 | printf(" "); |
| 292 | if (!i) { |
| 293 | printf("┏"); |
| 294 | for(j = 0; j < full_width - 2; j++) |
| 295 | printf("━"); |
| 296 | printf("┓\n"); |
| 297 | } else { |
| 298 | printf("┃ "); |
| 299 | if (i == title_height + 1) { |
| 300 | for(j = 0; j < title_width; j++) |
| 301 | printf(" "); |
| 302 | } else { |
| 303 | printf("\033[31;1m%s\033[0m", title[i - 1]); |
| 304 | } |
| 305 | if (title_width % 2 == 0) |
| 306 | printf(" "); |
| 307 | printf(" ┃\n"); |
| 308 | } |
| 309 | } |
| 310 | |
| 311 | for (i = 0; i < settings_height; i++) { |
| 312 | |
| 313 | for (j = 0; j < horizontal_buffer; j++) |
| 314 | printf(" "); |
| 315 | |
| 316 | if (i % 2 == 0) { |
| 317 | |
| 318 | if (i == 0) { |
| 319 | printf("┣"); |
| 320 | for(j = 0; j < setting_width; j++) |
| 321 | printf("━"); |
| 322 | printf("┯"); |
| 323 | for(j = 0; j < setting_width; j++) |
| 324 | printf("━"); |
| 325 | printf("┫\n"); |
| 326 | |
| 327 | } else if (i == settings_height - 1) { |
| 328 | printf("┗"); |
| 329 | for(j = 0; j < setting_width * 2 + 1; j++) |
| 330 | printf("━"); |
| 331 | printf("┛"); |
| 332 | |
| 333 | } else { |
| 334 | |
| 335 | printf("┠"); |
| 336 | for(j = 0; j < setting_width; j++) |
| 337 | printf("─"); |
| 338 | printf("%s", i == settings_height - 3 ? "┴" : "┼"); |
| 339 | for(j = 0; j < setting_width; j++) |
| 340 | printf("─"); |
| 341 | printf("┨\n"); |
| 342 | } |
| 343 | |
| 344 | } else { |
| 345 | |
| 346 | settings current_setting = (i - 1) >> 1; |
| 347 | |
| 348 | printf("┃"); |
| 349 | |
| 350 | if (current_setting == selected_setting) |
| 351 | printf("\033[32m"); |
| 352 | |
| 353 | print_buffer(current_setting != BACK_S ? setting_width : 2 * setting_width + 1, |
| 354 | setting_string[current_setting]); |
| 355 | |
| 356 | printf("\033[0m"); |
| 357 | |
| 358 | if (current_setting != BACK_S) { |
| 359 | |
| 360 | printf("│"); |
| 361 | |
| 362 | if (current_setting == selected_setting) |
| 363 | printf("\033[32m"); |
| 364 | |
| 365 | char *pointer; |
| 366 | |
| 367 | char number[5]; |
| 368 | |
| 369 | switch (current_setting) { |
| 370 | case SPEED_S: |
| 371 | pointer = speed_char[game_speed]; |
| 372 | break; |
| 373 | case WIDTH_S: |
| 374 | sprintf(number, "%d", game_size.x); |
| 375 | pointer = number; |
| 376 | break; |
| 377 | case HEIGHT_S: |
| 378 | sprintf(number, "%d", game_size.y); |
| 379 | pointer = number; |
| 380 | break; |
| 381 | default: |
| 382 | break; |
| 383 | } |
| 384 | |
| 385 | print_buffer(setting_width, pointer); |
| 386 | } |
| 387 | |
| 388 | printf("\033[0m┃\n"); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | fflush(stdout); |
| 393 | } |
| 394 | |
| 395 | bool draw_board( |
| 396 | selected game_size, |
| 397 | board_state **board, |
| 398 | struct winsize window_size, |
| 399 | bool redraw, uint8_t paused, |
| 400 | uint16_t score |
| 401 | ) { |
| 402 | |
| 403 | uint8_t i, j; |
| 404 | |
| 405 | uint8_t actual_height = game_size.y + 2 + 2 + 1; |
| 406 | uint8_t actual_width = game_size.x * 2 + 1 + 2; |
| 407 | |
| 408 | |
| 409 | if (actual_width > window_size.ws_col || actual_height > window_size.ws_row) { |
| 410 | |
| 411 | printf("\033[2J\033[HToo small\n"); |
| 412 | printf("Min width: %i & Min height: %i\n", actual_height, actual_width); |
| 413 | |
| 414 | return true; |
| 415 | } |
| 416 | |
| 417 | uint8_t vertical_buffer = (window_size.ws_row - actual_height) >> 1; |
| 418 | uint8_t horizontal_buffer = (window_size.ws_col - actual_width) >> 1; |
| 419 | |
| 420 | if (redraw) { |
| 421 | printf("\033[2J\033[H"); |
| 422 | for (i = 0; i < vertical_buffer; i++) |
| 423 | printf("\n"); |
| 424 | } else { |
| 425 | for (i = 0; i < actual_height - 1; i++) |
| 426 | printf("\033[%c", UP_CODE); |
| 427 | printf("\r"); |
| 428 | } |
| 429 | |
| 430 | for (i = 0; i < ((actual_width - 9) >> 1) + horizontal_buffer; i++) |
| 431 | printf(" "); |
| 432 | printf("╭───────╮\n"); |
| 433 | for (i = 0; i < ((actual_width - 9) >> 1) + horizontal_buffer; i++) |
| 434 | printf(" "); |
| 435 | printf("│ \033[32m%05d\033[0m │\n", score); |
| 436 | |
| 437 | for (i = 0; i < horizontal_buffer; i++) |
| 438 | printf(" "); |
| 439 | printf("╭"); |
| 440 | for (i = 0; i < game_size.x; i++) |
| 441 | printf("──"); |
| 442 | printf("─╮"); |
| 443 | printf("\r"); |
| 444 | for (i = 0; i < ((actual_width - 9) >> 1) + horizontal_buffer; i++) |
| 445 | printf("\033[%c", RIGHT_CODE); |
| 446 | printf("┴───────┴\n"); |
| 447 | |
| 448 | |
| 449 | |
| 450 | for (i = 0; i < game_size.y; i++) { |
| 451 | |
| 452 | for (j = 0; j < horizontal_buffer; j++) |
| 453 | printf(" "); |
| 454 | |
| 455 | printf("│"); |
| 456 | |
| 457 | for (j = 0; j < game_size.x; j++) |
| 458 | printf("%s", give_state(board[i][j])); |
| 459 | |
| 460 | printf("%s", give_state(board[i][0])); |
| 461 | |
| 462 | printf("\033[%c│\n", LEFT_CODE); |
| 463 | } |
| 464 | |
| 465 | for (i = 0; i < horizontal_buffer; i++) |
| 466 | printf(" "); |
| 467 | printf("╰"); |
| 468 | for (i = 0; i < game_size.x; i++) |
| 469 | printf("──"); |
| 470 | printf("─╯\n"); |
| 471 | |
| 472 | if (paused) { |
| 473 | if (paused == 2) { |
| 474 | char *game_over = "Press ENTER to continue"; |
| 475 | |
| 476 | for (i = 0; i < (window_size.ws_col - strlen(game_over)) >> 1; i++) |
| 477 | printf(" "); |
| 478 | printf("%s", game_over); |
| 479 | } |
| 480 | |
| 481 | draw_pause(window_size, actual_width, actual_height, paused); |
| 482 | |
| 483 | } |
| 484 | |
| 485 | fflush(stdout); |
| 486 | |
| 487 | return false; |
| 488 | } |
| 489 | |
| 490 | void draw_pause(struct winsize window_size, uint8_t field_width, |
| 491 | uint8_t field_height, uint8_t game_over) { |
| 492 | |
| 493 | const uint8_t height = 5; |
| 494 | const uint8_t width = 14; |
| 495 | |
| 496 | const char *pause_menu[] = { |
| 497 | "┌────────────┐", |
| 498 | "│ │", |
| 499 | "│ PAUSED │", |
| 500 | "│ │", |
| 501 | "└────────────┘" |
| 502 | }; |
| 503 | |
| 504 | const char *game_over_menu = "│ GAME OVER │"; |
| 505 | |
| 506 | const uint8_t going_up = (field_height + height) >> 1; |
| 507 | const uint8_t going_right = (field_width - width) >> 1; |
| 508 | |
| 509 | const uint8_t horizontal_buffer = (window_size.ws_col - field_width) >> 1; |
| 510 | |
| 511 | uint8_t i, j; |
| 512 | |
| 513 | for (i = 0; i < going_up; i++) |
| 514 | printf("\033[%c", UP_CODE); |
| 515 | printf("\r"); |
| 516 | |
| 517 | for (i = 0; i < height; i++) { |
| 518 | for (j = 0; j < horizontal_buffer; j++) |
| 519 | printf("\033[%c", RIGHT_CODE); |
| 520 | for (j = 0; j < going_right; j++) |
| 521 | printf("\033[%c", RIGHT_CODE); |
| 522 | |
| 523 | if (i == 2 && game_over == 2) { |
| 524 | printf("\033[37m%s\033[0m\033[%c\r", game_over_menu, DOWN_CODE); |
| 525 | } else { |
| 526 | printf("\033[37m%s\033[0m\033[%c\r", pause_menu[i], DOWN_CODE); |
| 527 | } |
| 528 | } |
| 529 | |
| 530 | for (i = 0; i < going_up - height; i++) |
| 531 | printf("\033[%c", DOWN_CODE); |
| 532 | printf("\r"); |
| 533 | |
| 534 | fflush(stdout); |
| 535 | } |
| 536 | |
| 537 | void draw_highscore (int16_t new_score, score leader_board[SCORE_NUMBER], struct winsize window_size) { |
| 538 | |
| 539 | uint8_t i; |
| 540 | |
| 541 | printf("\033[2J\033[H"); |
| 542 | |
| 543 | printf("┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓\n"); |
| 544 | |
| 545 | printf("┃ RANK NAME SCORE ┃\n"); |
| 546 | printf("┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┫\n"); |
| 547 | |
| 548 | |
| 549 | for (i = 0; i < SCORE_NUMBER; i++) { |
| 550 | |
| 551 | char *ordinals[] = { |
| 552 | "st", "nd", "rd", "th" |
| 553 | }; |
| 554 | |
| 555 | printf("┃ %2d%-4s %-9s %06d ┃\n",i + 1, (i >= 3) ? ordinals[3] : ordinals[i] ,leader_board[i].name, leader_board[i].points); |
| 556 | printf("┃ ┃\n"); |
| 557 | |
| 558 | } |
| 559 | |
| 560 | printf("\033[%c┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛", UP_CODE); |
| 561 | |
| 562 | fflush(stdout); |
| 563 | |
| 564 | if (new_score != -1) { |
| 565 | for (i = (SCORE_NUMBER - new_score) * 2 - 1; i > 0; i--) |
| 566 | printf("\033[%c", UP_CODE); |
| 567 | printf("\r"); |
| 568 | for (i = 0; i < 8 + 1; i++) |
| 569 | printf("\033[%c", RIGHT_CODE); |
| 570 | printf("_"); |
| 571 | fflush(stdout); |
| 572 | |
| 573 | uint8_t number_characters = 0; |
| 574 | |
| 575 | while(true) { |
| 576 | char string[STRING_LEN] = {}; |
| 577 | ssize_t length_string = read(STDIN_FILENO, string, sizeof(string) - 1); |
| 578 | |
| 579 | if (length_string > 0) { |
| 580 | |
| 581 | direction pressed_key = read_direction(string, false); |
| 582 | |
| 583 | if (pressed_key == ENTER) { |
| 584 | leader_board[new_score].name[number_characters] = '\0'; |
| 585 | break; |
| 586 | } |
| 587 | |
| 588 | if (pressed_key == DEL && number_characters > 0) { |
| 589 | printf("\033[%c \033[%c\033[%c_", LEFT_CODE, LEFT_CODE, LEFT_CODE); |
| 590 | leader_board[new_score].name[--number_characters] = '\0'; |
| 591 | } |
| 592 | |
| 593 | if (isalnum(string[0]) && number_characters < SCORE_LEN - 2) { |
| 594 | printf("\033[%c%c_", LEFT_CODE, string[0]); |
| 595 | leader_board[new_score].name[number_characters++] = string[0]; |
| 596 | } |
| 597 | } |
| 598 | fflush(stdout); |
| 599 | struct timespec mili100 = {0, 1000000 * 100}; |
| 600 | nanosleep(&mili100, NULL); |
| 601 | } |
| 602 | } |
| 603 | } |
| 604 | |
| 605 | |
| 606 | char *give_state(board_state square) { |
| 607 | |
| 608 | switch (square) { |
| 609 | case FRUIT: |
| 610 | return "\033[32m O\033[0m"; |
| 611 | break; |
| 612 | case HEAD_1: |
| 613 | return "\033[33m═\033[31mX\033[0m"; |
| 614 | break; |
| 615 | case HEAD_2: |
| 616 | return "\033[31m\33[CX\033[0m"; |
| 617 | break; |
| 618 | case VERTICAL: |
| 619 | return "\033[33m ║\033[0m"; |
| 620 | break; |
| 621 | case HORIZONTAL: |
| 622 | return "\033[33m══\033[0m"; |
| 623 | break; |
| 624 | case TOP_RIGHT: |
| 625 | return "\033[33m ╚\033[0m"; |
| 626 | break; |
| 627 | case TOP_LEFT: |
| 628 | return "\033[33m═╝\033[0m"; |
| 629 | break; |
| 630 | case BOTTOM_RIGHT: |
| 631 | return "\033[33m ╔\033[0m"; |
| 632 | break; |
| 633 | case BOTTOM_LEFT: |
| 634 | return "\033[33m═╗\033[0m"; |
| 635 | break; |
| 636 | default: |
| 637 | return " ·"; |
| 638 | break; |
| 639 | } |
| 640 | } |
| 641 | |
| 642 | bool print_buffer(uint16_t width, char *string) { |
| 643 | uint16_t len = strlen(string); |
| 644 | uint16_t i; |
| 645 | |
| 646 | if (width < len) |
| 647 | return false; |
| 648 | |
| 649 | uint16_t prebuffer = (width - len) >> 1; |
| 650 | uint16_t postbuffer = width - len - prebuffer; |
| 651 | |
| 652 | for (i = 0; i < prebuffer; i++) |
| 653 | printf(" "); |
| 654 | printf("%s", string); |
| 655 | for (i = 0; i < postbuffer; i++) |
| 656 | printf(" "); |
| 657 | |
| 658 | return true; |
| 659 | } |