Small snake game in C
| 1 | #ifndef SNAKE_H |
| 2 | #define SNAKE_H |
| 3 | |
| 4 | |
| 5 | #define _POSIX_C_SOURCE 199309L |
| 6 | |
| 7 | #include <termios.h> |
| 8 | #include <unistd.h> |
| 9 | |
| 10 | #include <stdbool.h> |
| 11 | #include <stdint.h> |
| 12 | #include <stdio.h> |
| 13 | #include <stdlib.h> |
| 14 | |
| 15 | #include <sys/ioctl.h> |
| 16 | #include <sys/stat.h> |
| 17 | |
| 18 | #include <errno.h> |
| 19 | |
| 20 | #include <time.h> |
| 21 | |
| 22 | #include <ctype.h> |
| 23 | #include <string.h> |
| 24 | |
| 25 | #include <limits.h> |
| 26 | |
| 27 | #include <jag_parse.h> |
| 28 | #include <jag_write.h> |
| 29 | |
| 30 | |
| 31 | #define RIGHT_CODE 'C' |
| 32 | #define LEFT_CODE 'D' |
| 33 | #define UP_CODE 'A' |
| 34 | #define DOWN_CODE 'B' |
| 35 | |
| 36 | #define WIDTH 20 |
| 37 | #define HEIGHT 20 |
| 38 | |
| 39 | #define MIN_SIZE 10 |
| 40 | #define MAX_SIZE 100 |
| 41 | |
| 42 | #define STRING_LEN 20 |
| 43 | |
| 44 | #define SCORE_LEN 10 |
| 45 | #define SCORE_NUMBER 10 |
| 46 | |
| 47 | #define SPEED 50 /* in ms */ |
| 48 | |
| 49 | #define MAX_LENGTH 1000 |
| 50 | #define STARTING_LENGTH 2 |
| 51 | |
| 52 | #define SETTINGS_FILE "settings" |
| 53 | #define SCORE_FILE "score" |
| 54 | #define SETTINGS_FOLDER "snake_c" |
| 55 | |
| 56 | typedef enum { NEW_GAME, SETTINGS, HIGHSCORE, EXIT, MAIN_MENU } main_menu; |
| 57 | |
| 58 | typedef enum {HEIGHT_S, WIDTH_S, SPEED_S, BACK_S, SETTINGS_MENU} settings; |
| 59 | |
| 60 | typedef enum {V_FAST, FAST, AVERAGE, SLOW, V_SLOW, SPEED_L} speed; |
| 61 | |
| 62 | typedef enum { |
| 63 | UP, LEFT, DOWN, RIGHT, DIRECTIONS, |
| 64 | ENTER, P_BUTTON, Q_BUTTON, ESCAPE, DEL |
| 65 | } direction; |
| 66 | |
| 67 | typedef enum { |
| 68 | AIR, FRUIT, HEAD_1, HEAD_2, HORIZONTAL, VERTICAL, |
| 69 | TOP_RIGHT, TOP_LEFT, BOTTOM_RIGHT, BOTTOM_LEFT |
| 70 | } board_state; |
| 71 | |
| 72 | typedef struct selected { |
| 73 | int8_t x; |
| 74 | int8_t y; |
| 75 | } selected; |
| 76 | |
| 77 | typedef struct snake_part { |
| 78 | selected coords; |
| 79 | direction directions[2]; |
| 80 | } snake_part; |
| 81 | |
| 82 | typedef struct snake { |
| 83 | snake_part * position; |
| 84 | uint16_t length; |
| 85 | } snake; |
| 86 | |
| 87 | typedef struct score { |
| 88 | char name[SCORE_LEN]; |
| 89 | uint16_t points; |
| 90 | } score; |
| 91 | |
| 92 | uint8_t update_snake (selected game_size, snake *my_snake, direction shift); |
| 93 | void update_field(snake my_snake, selected game_size, |
| 94 | board_state **board, bool init); |
| 95 | selected new_fruit(selected game_size, board_state **board); |
| 96 | |
| 97 | bool start_animation(); |
| 98 | |
| 99 | bool draw_menu(main_menu menu, struct winsize window_size); |
| 100 | void draw_settings(settings selected_setting, speed game_speed, selected game_size, struct winsize window_size); |
| 101 | |
| 102 | bool draw_board(selected game_size, board_state **board, |
| 103 | struct winsize window_size, bool redraw, uint8_t pause, uint16_t score); |
| 104 | |
| 105 | void draw_pause(struct winsize window_size, |
| 106 | uint8_t field_width,uint8_t field_height, uint8_t game_over); |
| 107 | void draw_highscore (int16_t new_score, |
| 108 | score leader_board[SCORE_NUMBER], struct winsize window_size); |
| 109 | |
| 110 | bool print_buffer(uint16_t width, char *string); |
| 111 | |
| 112 | char *give_state(board_state square); |
| 113 | |
| 114 | direction read_direction(char *string, bool wasd_enabled); |
| 115 | |
| 116 | uint8_t make_folder(char *path); |
| 117 | |
| 118 | int32_t string_to_num(char* string, int32_t min, int32_t max, int32_t number); |
| 119 | |
| 120 | |
| 121 | uint8_t parse_parameters(int argc, char *args[]); |
| 122 | |
| 123 | #endif |