Small snake game in C
| 1 | #define _POSIX_C_SOURCE 199309L |
| 2 | |
| 3 | #include <termios.h> |
| 4 | #include <unistd.h> |
| 5 | |
| 6 | #include <stdbool.h> |
| 7 | #include <stdint.h> |
| 8 | #include <stdio.h> |
| 9 | #include <stdlib.h> |
| 10 | |
| 11 | #include <sys/ioctl.h> |
| 12 | |
| 13 | #include <time.h> |
| 14 | |
| 15 | #include <ctype.h> |
| 16 | #include <string.h> |
| 17 | |
| 18 | #define RIGHT_CODE 'C' |
| 19 | #define LEFT_CODE 'D' |
| 20 | #define UP_CODE 'A' |
| 21 | #define DOWN_CODE 'B' |
| 22 | |
| 23 | #define WIDTH 20 |
| 24 | #define HEIGHT 20 |
| 25 | |
| 26 | #define MIN_SIZE 10 |
| 27 | #define MAX_SIZE 100 |
| 28 | |
| 29 | #define STRING_LEN 20 |
| 30 | |
| 31 | #define SPEED 50 /* in ms */ |
| 32 | |
| 33 | #define MAX_LENGTH 1000 |
| 34 | #define STARTING_LENGTH 2 |
| 35 | |
| 36 | typedef enum { NEW_GAME, SETTINGS, EXIT, MAIN_MENU } main_menu; |
| 37 | |
| 38 | typedef enum {HEIGHT_S, WIDTH_S, SPEED_S, BACK_S, SETTINGS_MENU} settings; |
| 39 | |
| 40 | typedef enum {V_FAST, FAST, AVERAGE, SLOW, V_SLOW, SPEED_L} speed; |
| 41 | |
| 42 | typedef enum { |
| 43 | NO_DIRECTION = -1, |
| 44 | UP = 0, |
| 45 | LEFT = 1, |
| 46 | DOWN = 2, |
| 47 | RIGHT = 3, |
| 48 | DIRECTIONS = 4 |
| 49 | } direction; |
| 50 | |
| 51 | typedef enum { |
| 52 | AIR, FRUIT, HEAD_1, HEAD_2, HORIZONTAL, VERTICAL, |
| 53 | TOP_RIGHT, TOP_LEFT, BOTTOM_RIGHT, BOTTOM_LEFT |
| 54 | } board_state; |
| 55 | |
| 56 | typedef struct selected { |
| 57 | int8_t x; |
| 58 | int8_t y; |
| 59 | } selected; |
| 60 | |
| 61 | typedef struct snake_part { |
| 62 | selected coords; |
| 63 | direction directions[2]; |
| 64 | } snake_part; |
| 65 | |
| 66 | typedef struct snake { |
| 67 | snake_part * position; |
| 68 | uint16_t length; |
| 69 | } snake; |
| 70 | |
| 71 | |
| 72 | uint8_t update_snake (selected game_size, snake *my_snake, direction shift); |
| 73 | void update_field(snake my_snake, selected game_size, |
| 74 | board_state **board, bool init); |
| 75 | selected new_fruit(selected game_size, board_state **board); |
| 76 | |
| 77 | bool start_animation(); |
| 78 | bool draw_menu(main_menu menu, struct winsize window_size); |
| 79 | bool draw_board(selected game_size, board_state **board, |
| 80 | struct winsize window_size, bool redraw, bool paused); |
| 81 | void draw_pause(struct winsize window_size, |
| 82 | uint8_t field_width,uint8_t field_height); |
| 83 | |
| 84 | char *give_state(board_state square); |
| 85 | |
| 86 | direction read_direction(char *string, bool wasd_enabled); |
| 87 | |
| 88 | int main(int argc, char *args[]) { |
| 89 | |
| 90 | /* command argument handling */ |
| 91 | |
| 92 | if (argc > 1) { |
| 93 | if (argc > 2) { |
| 94 | printf("Too many parameters\n"); |
| 95 | goto help_info; |
| 96 | } |
| 97 | |
| 98 | if (!strcmp(args[1], "-h") || !strcmp(args[1], "--help")) { |
| 99 | |
| 100 | printf("This is a small TUI snake game.\n\n"); |
| 101 | printf("Controls: Arrow keys/WASD to control the snake.\n"); |
| 102 | printf(" P to pause.\n"); |
| 103 | printf(" Q to quit.\n"); |
| 104 | |
| 105 | return 0; |
| 106 | } |
| 107 | |
| 108 | printf("Argument \"%s\" not recognized\n", args[1]); |
| 109 | |
| 110 | help_info: |
| 111 | printf("Try \"-h\" or \"--help\" for more information\n"); |
| 112 | return 1; |
| 113 | } |
| 114 | |
| 115 | /* Setting up terminal with termios */ |
| 116 | |
| 117 | struct termios old, new; |
| 118 | |
| 119 | tcgetattr(STDIN_FILENO, &old); |
| 120 | |
| 121 | new = old; |
| 122 | |
| 123 | new.c_lflag &= ~(ECHO | ICANON); |
| 124 | new.c_cc[VMIN] = 0; |
| 125 | new.c_cc[VTIME] = 0; |
| 126 | |
| 127 | tcsetattr(STDIN_FILENO, TCSANOW, &new); |
| 128 | |
| 129 | srand(time(NULL)); |
| 130 | |
| 131 | printf("\033[?25l"); |
| 132 | |
| 133 | struct winsize init_size, current_size; |
| 134 | ioctl(STDOUT_FILENO, TIOCGWINSZ, &init_size); |
| 135 | current_size = init_size; |
| 136 | bool too_small = false; |
| 137 | |
| 138 | |
| 139 | struct timespec mili100 = {0, 1000000 * 100}; |
| 140 | |
| 141 | |
| 142 | /* Animation at the start */ |
| 143 | if (!start_animation()) |
| 144 | goto end_of_program; |
| 145 | |
| 146 | /* Menu */ |
| 147 | |
| 148 | bool menu = true; |
| 149 | bool setting = false; |
| 150 | bool change_menu = true; |
| 151 | |
| 152 | main_menu selected_menu = NEW_GAME; |
| 153 | settings selected_setting = HEIGHT_S; |
| 154 | |
| 155 | speed game_speed = AVERAGE; |
| 156 | |
| 157 | selected game_size = {WIDTH, HEIGHT}; |
| 158 | |
| 159 | while (menu) { |
| 160 | |
| 161 | bool pressed_enter = false; |
| 162 | bool changed_selected = false; |
| 163 | |
| 164 | direction arrow = NO_DIRECTION; |
| 165 | |
| 166 | char string[STRING_LEN] = {}; |
| 167 | ssize_t length_string = read(STDIN_FILENO, string, sizeof(string) - 1); |
| 168 | |
| 169 | |
| 170 | ioctl(STDOUT_FILENO, TIOCGWINSZ, ¤t_size); |
| 171 | |
| 172 | if (current_size.ws_col != init_size.ws_col || |
| 173 | current_size.ws_row != init_size.ws_row) { |
| 174 | init_size = current_size; |
| 175 | changed_selected = true; |
| 176 | } |
| 177 | |
| 178 | |
| 179 | if (length_string > 0) { |
| 180 | string[length_string] = '\0'; |
| 181 | |
| 182 | arrow = read_direction(string, false); |
| 183 | |
| 184 | if (string[0] == '\n') |
| 185 | pressed_enter = true; |
| 186 | |
| 187 | if (toupper(string[0]) == 'Q') |
| 188 | goto end_of_program; |
| 189 | } |
| 190 | |
| 191 | if (!setting) { |
| 192 | |
| 193 | if (!too_small) { |
| 194 | switch (arrow) { |
| 195 | case UP: |
| 196 | selected_menu = (selected_menu + (MAIN_MENU - 1)) % MAIN_MENU; |
| 197 | changed_selected = true; |
| 198 | break; |
| 199 | case DOWN: |
| 200 | selected_menu = (selected_menu + 1) % MAIN_MENU; |
| 201 | changed_selected = true; |
| 202 | break; |
| 203 | default: |
| 204 | break; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | if (changed_selected || change_menu) { |
| 209 | too_small = draw_menu(selected_menu, init_size); |
| 210 | change_menu = false; |
| 211 | } |
| 212 | |
| 213 | if (pressed_enter && !too_small) { |
| 214 | switch (selected_menu) { |
| 215 | case NEW_GAME: |
| 216 | menu = false; |
| 217 | break; |
| 218 | case SETTINGS: |
| 219 | setting = true; |
| 220 | change_menu = true; |
| 221 | break; |
| 222 | default: |
| 223 | tcsetattr(STDIN_FILENO, TCSANOW, &old); |
| 224 | printf("\033[?25h\n\n"); |
| 225 | |
| 226 | |
| 227 | printf("\033[32m"); |
| 228 | return 0; |
| 229 | break; |
| 230 | } |
| 231 | } |
| 232 | } else { |
| 233 | |
| 234 | char *setting_string[] = { |
| 235 | " HEIGHT ", |
| 236 | " WIDTH ", |
| 237 | " SPEED ", |
| 238 | " BACK " |
| 239 | }; |
| 240 | |
| 241 | char *speed_char[] = { |
| 242 | " VERY FAST ", |
| 243 | " FAST ", |
| 244 | " AVERAGE ", |
| 245 | " SLOW ", |
| 246 | " VERY SLOW " |
| 247 | }; |
| 248 | |
| 249 | uint8_t width = (uint8_t) strlen(setting_string[0]); |
| 250 | uint8_t width_setting = (uint8_t) strlen(speed_char[0]); |
| 251 | |
| 252 | |
| 253 | if (changed_selected || change_menu) { |
| 254 | |
| 255 | uint8_t i, j; |
| 256 | |
| 257 | printf("\033[2J\033[H"); |
| 258 | |
| 259 | |
| 260 | for (i = 0; i < SETTINGS_MENU; i++) { |
| 261 | |
| 262 | printf("+"); |
| 263 | for (j = 0; j < width; j++) |
| 264 | printf("-"); |
| 265 | printf("+"); |
| 266 | |
| 267 | if (i != BACK_S) { |
| 268 | printf (" +"); |
| 269 | |
| 270 | for (j = 0; j < width_setting; j++) |
| 271 | printf("-"); |
| 272 | printf("+"); |
| 273 | } |
| 274 | |
| 275 | printf("\n|"); |
| 276 | |
| 277 | if (i == selected_setting) |
| 278 | printf("\033[32m"); |
| 279 | |
| 280 | printf("%s\033[0m", setting_string[i]); |
| 281 | |
| 282 | printf("|"); |
| 283 | |
| 284 | if (i != BACK_S) { |
| 285 | printf(" |"); |
| 286 | if (selected_setting == i) |
| 287 | printf("\033[32m"); |
| 288 | |
| 289 | switch (i) { |
| 290 | case SPEED_S: |
| 291 | printf("%s", speed_char[game_speed]); |
| 292 | break; |
| 293 | |
| 294 | case WIDTH_S: |
| 295 | case HEIGHT_S: |
| 296 | for (j = 0; j < (width_setting - 3) >> 1; j++) |
| 297 | printf(" "); |
| 298 | printf("%3d", (i == WIDTH_S) ? game_size.x : game_size.y); |
| 299 | for (j = 0; j < width_setting - ((width_setting - 3) >> 1) - 3; j++) |
| 300 | printf(" "); |
| 301 | |
| 302 | } |
| 303 | printf("\033[0m"); |
| 304 | printf("|"); |
| 305 | } |
| 306 | |
| 307 | printf("\n"); |
| 308 | |
| 309 | if (i != HEIGHT_S) { |
| 310 | |
| 311 | printf("+"); |
| 312 | for (j = 0; j < width; j++) |
| 313 | printf("-"); |
| 314 | printf("+"); |
| 315 | |
| 316 | if (i != BACK_S) { |
| 317 | printf (" +"); |
| 318 | |
| 319 | for (j = 0; j < width_setting; j++) |
| 320 | printf("-"); |
| 321 | printf("+"); |
| 322 | } |
| 323 | |
| 324 | if (i < SETTINGS_MENU - 1) |
| 325 | printf("\n"); |
| 326 | } |
| 327 | } |
| 328 | fflush(stdout); |
| 329 | |
| 330 | change_menu = false; |
| 331 | } |
| 332 | |
| 333 | |
| 334 | if (arrow != NO_DIRECTION) { |
| 335 | |
| 336 | switch (arrow) { |
| 337 | case UP: |
| 338 | selected_setting = (selected_setting + (SETTINGS_MENU - 1)) % SETTINGS_MENU; |
| 339 | break; |
| 340 | case DOWN: |
| 341 | selected_setting = (selected_setting + 1) % SETTINGS_MENU; |
| 342 | break; |
| 343 | case LEFT: |
| 344 | switch (selected_setting) { |
| 345 | case SPEED_S: |
| 346 | if (game_speed < SPEED_L - 1) |
| 347 | game_speed++; |
| 348 | break; |
| 349 | case WIDTH_S: |
| 350 | if (game_size.x > MIN_SIZE) |
| 351 | game_size.x--; |
| 352 | break; |
| 353 | case HEIGHT_S: |
| 354 | if (game_size.y > MIN_SIZE) |
| 355 | game_size.y--; |
| 356 | break; |
| 357 | default: |
| 358 | break; |
| 359 | } |
| 360 | break; |
| 361 | case RIGHT: |
| 362 | switch (selected_setting) { |
| 363 | case SPEED_S: |
| 364 | if (game_speed) |
| 365 | game_speed--; |
| 366 | break; |
| 367 | case WIDTH_S: |
| 368 | if (game_size.x < MAX_SIZE) |
| 369 | game_size.x++; |
| 370 | break; |
| 371 | case HEIGHT_S: |
| 372 | if (game_size.y < MAX_SIZE) |
| 373 | game_size.y++; |
| 374 | break; |
| 375 | default: |
| 376 | break; |
| 377 | } |
| 378 | break; |
| 379 | default: |
| 380 | break; |
| 381 | } |
| 382 | change_menu = true; |
| 383 | |
| 384 | } |
| 385 | |
| 386 | if (pressed_enter) { |
| 387 | switch (selected_setting) { |
| 388 | case BACK_S: |
| 389 | setting = false; |
| 390 | break; |
| 391 | default: |
| 392 | break; |
| 393 | } |
| 394 | change_menu = true; |
| 395 | } |
| 396 | pressed_enter = false; |
| 397 | } |
| 398 | |
| 399 | nanosleep(&mili100, NULL); |
| 400 | } |
| 401 | |
| 402 | /* initialisation of the game */ |
| 403 | |
| 404 | snake my_snake; |
| 405 | my_snake.length = STARTING_LENGTH; |
| 406 | |
| 407 | my_snake.position = malloc((my_snake.length + 1) * sizeof(snake_part)); |
| 408 | |
| 409 | direction shift = RIGHT; |
| 410 | direction tmp_direction = shift; |
| 411 | |
| 412 | { |
| 413 | uint16_t i; |
| 414 | |
| 415 | my_snake.position[0].coords.y = game_size.y >> 1; |
| 416 | my_snake.position[0].coords.x = game_size.x >> 1; |
| 417 | my_snake.position[0].directions[0] = shift; |
| 418 | my_snake.position[0].directions[1] = shift; |
| 419 | for (i = 1; i <= my_snake.length; i++) { |
| 420 | my_snake.position[i].coords.y = -1; |
| 421 | my_snake.position[i].coords.x = -1; |
| 422 | } |
| 423 | } |
| 424 | |
| 425 | board_state **board = malloc(game_size.y * sizeof(board_state*)); |
| 426 | board_state *values = calloc(game_size.y * game_size.x, sizeof(board_state)); |
| 427 | |
| 428 | if(board == NULL || values == NULL) |
| 429 | goto end_of_program; |
| 430 | |
| 431 | { |
| 432 | uint8_t i; |
| 433 | |
| 434 | for (i = 0; i < game_size.y; i++) |
| 435 | board[i] = values + i * game_size.x; |
| 436 | } |
| 437 | |
| 438 | update_field(my_snake, game_size, board, true); |
| 439 | |
| 440 | selected fruit = new_fruit(game_size, board); |
| 441 | |
| 442 | bool paused = false; |
| 443 | |
| 444 | if ((too_small = draw_board(game_size, board, current_size, true, false))) |
| 445 | paused = true; |
| 446 | |
| 447 | |
| 448 | bool run = true; |
| 449 | |
| 450 | struct timespec milispeed = {0, 1000000 * (SPEED + game_speed * 25)}; |
| 451 | |
| 452 | /* start of the actual game loop */ |
| 453 | |
| 454 | while (run) { |
| 455 | |
| 456 | /* input handling */ |
| 457 | |
| 458 | |
| 459 | char string[STRING_LEN] = {}; |
| 460 | ssize_t length_string = read(STDIN_FILENO, string, sizeof(string) - 1); |
| 461 | |
| 462 | if (length_string > 0) { |
| 463 | string[length_string] = '\0'; |
| 464 | |
| 465 | if (!too_small) { |
| 466 | if (toupper(string[0]) == 'P' || string[0] == '\n') { |
| 467 | paused = !paused; |
| 468 | if (paused) |
| 469 | draw_board(game_size, board, current_size, true, paused); |
| 470 | } |
| 471 | |
| 472 | if (!paused) |
| 473 | tmp_direction = read_direction(string, true); |
| 474 | } |
| 475 | |
| 476 | if (toupper(string[0]) == 'Q') |
| 477 | run = false; |
| 478 | } |
| 479 | |
| 480 | |
| 481 | /* game logic */ |
| 482 | |
| 483 | /* |
| 484 | struct timeval current; |
| 485 | gettimeofday(¤t, NULL);*/ |
| 486 | |
| 487 | if (/*time_diff >= SPEED * 1000*/ true) { |
| 488 | |
| 489 | ioctl(STDOUT_FILENO, TIOCGWINSZ, ¤t_size); |
| 490 | |
| 491 | if (current_size.ws_col != init_size.ws_col || |
| 492 | current_size.ws_row != init_size.ws_row) { |
| 493 | init_size = current_size; |
| 494 | |
| 495 | paused = true; |
| 496 | too_small = draw_board(game_size, board, current_size, true, paused); |
| 497 | } |
| 498 | |
| 499 | if (!paused) { |
| 500 | |
| 501 | if (tmp_direction != NO_DIRECTION && |
| 502 | ((shift + (DIRECTIONS >> 1)) % DIRECTIONS) != tmp_direction) { |
| 503 | shift = tmp_direction; |
| 504 | } |
| 505 | |
| 506 | uint8_t update = update_snake(game_size ,&my_snake, shift); |
| 507 | |
| 508 | uint8_t head_y = my_snake.position[0].coords.y; |
| 509 | uint8_t head_x = my_snake.position[0].coords.x; |
| 510 | |
| 511 | |
| 512 | update_field(my_snake, game_size, board, false); |
| 513 | |
| 514 | if (head_y == fruit.y && head_x == fruit.x) { |
| 515 | my_snake.length++; |
| 516 | snake_part *tmp = realloc(my_snake.position, (my_snake.length + 1) * sizeof(snake_part)); |
| 517 | if (tmp == NULL) |
| 518 | goto end_free; |
| 519 | my_snake.position = tmp; |
| 520 | fruit = new_fruit(game_size, board); |
| 521 | } |
| 522 | |
| 523 | draw_board(game_size, board, current_size, false, false); |
| 524 | |
| 525 | switch (update) { |
| 526 | case 0: |
| 527 | printf("\nERROR\n"); |
| 528 | goto end_free; |
| 529 | break; |
| 530 | case 2: |
| 531 | printf("\nHAHA LOST, LOSER"); |
| 532 | goto end_free; |
| 533 | break; |
| 534 | default: |
| 535 | break; |
| 536 | } |
| 537 | |
| 538 | } |
| 539 | } |
| 540 | nanosleep(&milispeed, NULL); |
| 541 | } |
| 542 | |
| 543 | end_free: |
| 544 | |
| 545 | free(my_snake.position); |
| 546 | free(board); |
| 547 | free(values); |
| 548 | |
| 549 | end_of_program: |
| 550 | |
| 551 | tcsetattr(STDIN_FILENO, TCSANOW, &old); |
| 552 | printf("\033[?25h\n\n"); |
| 553 | |
| 554 | |
| 555 | printf("\033[32m"); |
| 556 | return 0; |
| 557 | } |
| 558 | |
| 559 | |
| 560 | uint8_t update_snake (selected game_size, snake *my_snake, direction shift) { |
| 561 | |
| 562 | my_snake->position[0].directions[1] = my_snake->position[0].directions[0]; |
| 563 | my_snake->position[0].directions[0] = shift; |
| 564 | |
| 565 | uint16_t i; |
| 566 | for (i = my_snake->length; i > 0; i--) |
| 567 | my_snake->position[i] = my_snake->position[i - 1]; |
| 568 | |
| 569 | switch (shift) { |
| 570 | case UP: |
| 571 | my_snake->position[0].coords.y = |
| 572 | ((my_snake->position[0].coords.y + game_size.y - 1) % game_size.y); |
| 573 | break; |
| 574 | case DOWN: |
| 575 | my_snake->position[0].coords.y = ((my_snake->position[0].coords.y + 1) % game_size.y); |
| 576 | break; |
| 577 | case LEFT: |
| 578 | my_snake->position[0].coords.x =((my_snake->position[0].coords.x + game_size.x - 1) % game_size.x); |
| 579 | break; |
| 580 | case RIGHT: |
| 581 | my_snake->position[0].coords.x = ((my_snake->position[0].coords.x + 1) % game_size.x); |
| 582 | break; |
| 583 | default: |
| 584 | return 0; |
| 585 | break; |
| 586 | } |
| 587 | |
| 588 | uint8_t head_y = my_snake->position[0].coords.y; |
| 589 | uint8_t head_x = my_snake->position[0].coords.x; |
| 590 | |
| 591 | for (i = 1; i < my_snake->length; i++) { |
| 592 | int16_t x = my_snake->position[i].coords.x; |
| 593 | int16_t y = my_snake->position[i].coords.y; |
| 594 | |
| 595 | if (x == head_x && y == head_y) |
| 596 | return 2; |
| 597 | } |
| 598 | |
| 599 | |
| 600 | return 1; |
| 601 | } |
| 602 | |
| 603 | void update_field(snake my_snake, selected game_size, board_state **board, bool init) { |
| 604 | |
| 605 | uint8_t i, j; |
| 606 | |
| 607 | board_state snake_bit[DIRECTIONS][DIRECTIONS] = { |
| 608 | [UP][UP] = VERTICAL, |
| 609 | [DOWN][DOWN] = VERTICAL, |
| 610 | |
| 611 | [RIGHT][RIGHT] = HORIZONTAL, |
| 612 | [LEFT][LEFT] = HORIZONTAL, |
| 613 | |
| 614 | [DOWN][RIGHT] = BOTTOM_LEFT, |
| 615 | [LEFT][UP] = BOTTOM_LEFT, |
| 616 | |
| 617 | [UP][RIGHT] = TOP_LEFT, |
| 618 | [LEFT][DOWN] = TOP_LEFT, |
| 619 | |
| 620 | [DOWN][LEFT] = BOTTOM_RIGHT, |
| 621 | [RIGHT][UP] = BOTTOM_RIGHT, |
| 622 | |
| 623 | [UP][LEFT] = TOP_RIGHT, |
| 624 | [RIGHT][DOWN] = TOP_RIGHT |
| 625 | }; |
| 626 | |
| 627 | |
| 628 | if (init) { |
| 629 | for (i = 0; i < game_size.y; i++) { |
| 630 | for (j = 0; j < game_size.x; j++) { |
| 631 | board[i][j] = AIR; |
| 632 | } |
| 633 | } |
| 634 | |
| 635 | for (i = 1; i < my_snake.length; i++) { |
| 636 | int16_t x = my_snake.position[i].coords.x; |
| 637 | int16_t y = my_snake.position[i].coords.y; |
| 638 | |
| 639 | if (x >= 0 && y >= 0) { |
| 640 | |
| 641 | direction first = my_snake.position[i].directions[0]; |
| 642 | direction second = my_snake.position[i].directions[1]; |
| 643 | |
| 644 | board[y][x] = snake_bit[first][second]; |
| 645 | } |
| 646 | } |
| 647 | } else { |
| 648 | |
| 649 | int16_t x = my_snake.position[my_snake.length].coords.x; |
| 650 | int16_t y = my_snake.position[my_snake.length].coords.y; |
| 651 | |
| 652 | if (x != -1 && y != -1) |
| 653 | board[y][x] = AIR; |
| 654 | |
| 655 | |
| 656 | x = my_snake.position[1].coords.x; |
| 657 | y = my_snake.position[1].coords.y; |
| 658 | |
| 659 | direction first = my_snake.position[1].directions[0]; |
| 660 | direction second = my_snake.position[1].directions[1]; |
| 661 | |
| 662 | if (x != -1 && y != -1) |
| 663 | board[y][x] = snake_bit[first][second]; |
| 664 | } |
| 665 | |
| 666 | |
| 667 | int16_t x = my_snake.position[0].coords.x; |
| 668 | int16_t y = my_snake.position[0].coords.y; |
| 669 | |
| 670 | if (my_snake.position[0].directions[0] == RIGHT) { |
| 671 | board[y][x] = HEAD_1; |
| 672 | } else { |
| 673 | board[y][x] = HEAD_2; |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | selected new_fruit(selected game_size, board_state **board) { |
| 678 | bool found_space = false; |
| 679 | |
| 680 | uint8_t x; |
| 681 | uint8_t y; |
| 682 | |
| 683 | while (!found_space) { |
| 684 | x = rand() % game_size.x; |
| 685 | y = rand() % game_size.y; |
| 686 | |
| 687 | if (board[y][x] == AIR) |
| 688 | found_space = true; |
| 689 | } |
| 690 | |
| 691 | selected fruit = {x, y}; |
| 692 | |
| 693 | board[fruit.y][fruit.x] = FRUIT; |
| 694 | |
| 695 | return fruit; |
| 696 | } |
| 697 | |
| 698 | bool start_animation() { |
| 699 | |
| 700 | struct winsize current_size; |
| 701 | ioctl(STDOUT_FILENO, TIOCGWINSZ, ¤t_size); |
| 702 | |
| 703 | struct timespec mili10 = {0, 1000000 * 10}; |
| 704 | |
| 705 | char *snake[3][7] = { |
| 706 | { |
| 707 | " ________ ", |
| 708 | " _/ _ \\_", |
| 709 | "________/ (_) ", |
| 710 | "\\ \\ ", |
| 711 | "/_______/ _ ", |
| 712 | " \\_ (_) _", |
| 713 | " \\________/ " |
| 714 | }, |
| 715 | { |
| 716 | " ", |
| 717 | "________", |
| 718 | "\\ /", |
| 719 | " \\ / ", |
| 720 | " \\ / ", |
| 721 | "___\\/___", |
| 722 | " ", |
| 723 | }, |
| 724 | { |
| 725 | " ", |
| 726 | "__ ", |
| 727 | " \\_____ ", |
| 728 | " \\", |
| 729 | " _____/", |
| 730 | "__/ ", |
| 731 | " " |
| 732 | } |
| 733 | }; |
| 734 | |
| 735 | uint8_t width_snake[3] = {}; |
| 736 | |
| 737 | { |
| 738 | uint8_t i; |
| 739 | |
| 740 | for (i = 0; i < 3; i++) |
| 741 | width_snake[i] = (uint8_t) strlen(snake[i][0]); |
| 742 | } |
| 743 | |
| 744 | uint8_t middle; |
| 745 | |
| 746 | uint8_t height = 7; |
| 747 | uint8_t width = width_snake[0] + width_snake[1] + width_snake[2]; |
| 748 | |
| 749 | for (middle = 1; width < current_size.ws_col; middle++) |
| 750 | width += width_snake[1]; |
| 751 | |
| 752 | int32_t end = current_size.ws_col + width; |
| 753 | |
| 754 | |
| 755 | |
| 756 | while (end >= 0) { |
| 757 | |
| 758 | ioctl(STDOUT_FILENO, TIOCGWINSZ, ¤t_size); |
| 759 | |
| 760 | int32_t start = end - width; |
| 761 | |
| 762 | int32_t i, j; |
| 763 | |
| 764 | char string[1000] = {}; |
| 765 | ssize_t length_string = read(STDIN_FILENO, string, sizeof(string) - 1); |
| 766 | |
| 767 | if (length_string > 0) { |
| 768 | |
| 769 | string[length_string] = '\0'; |
| 770 | |
| 771 | |
| 772 | if (toupper(string[0]) == 'Q') |
| 773 | return false; |
| 774 | |
| 775 | if (string[0] == '\n') |
| 776 | break; |
| 777 | } |
| 778 | |
| 779 | printf("\033[2J\033[H"); |
| 780 | |
| 781 | for (j = 0; j < ((height > current_size.ws_row) ? current_size.ws_row : height) ; j++) { |
| 782 | |
| 783 | for (i = 0; i < current_size.ws_col; i++) { |
| 784 | int32_t index = i - start; |
| 785 | |
| 786 | if (index >= 0 && index < width) { |
| 787 | if (index < width_snake[0]) { |
| 788 | printf("%c", snake[0][j][index]); |
| 789 | } else if (index < width_snake[0] + width_snake[1] * middle) { |
| 790 | printf("%c", snake[1][j][(index - width_snake[0]) % width_snake[1]]); |
| 791 | } else { |
| 792 | printf("%c", snake[2][j][index - (width_snake[0] + width_snake[1] * middle)]); |
| 793 | } |
| 794 | } else { |
| 795 | printf(" "); |
| 796 | } |
| 797 | } |
| 798 | |
| 799 | printf("\n"); |
| 800 | |
| 801 | } |
| 802 | fflush(stdout); |
| 803 | |
| 804 | end--; |
| 805 | |
| 806 | nanosleep(&mili10, NULL); |
| 807 | } |
| 808 | return true; |
| 809 | } |
| 810 | |
| 811 | bool draw_menu(main_menu menu, struct winsize window_size) { |
| 812 | |
| 813 | char *menu_string[] = {"NEW GAME", "SETTINGS", "EXIT"}; |
| 814 | |
| 815 | const uint8_t width_small = 8; |
| 816 | const uint8_t height_small = 5; |
| 817 | |
| 818 | char *menu_string_big[][6] = { |
| 819 | {"███╗ ██╗███████╗██╗ ██╗ ██████╗ █████╗ ███╗ ███╗███████╗", |
| 820 | "████╗ ██║██╔════╝██║ ██║ ██╔════╝ ██╔══██╗████╗ ████║██╔════╝", |
| 821 | "██╔██╗ ██║█████╗ ██║ █╗ ██║ ██║ ███╗███████║██╔████╔██║█████╗ ", |
| 822 | "██║╚██╗██║██╔══╝ ██║███╗██║ ██║ ██║██╔══██║██║╚██╔╝██║██╔══╝ ", |
| 823 | "██║ ╚████║███████╗╚███╔███╔╝ ╚██████╔╝██║ ██║██║ ╚═╝ ██║███████╗", |
| 824 | "╚═╝ ╚═══╝╚══════╝ ╚══╝╚══╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝"}, |
| 825 | {"███████╗███████╗████████╗████████╗██╗███╗ ██╗ ██████╗ ███████╗", |
| 826 | "██╔════╝██╔════╝╚══██╔══╝╚══██╔══╝██║████╗ ██║██╔════╝ ██╔════╝", |
| 827 | "███████╗█████╗ ██║ ██║ ██║██╔██╗ ██║██║ ███╗███████╗", |
| 828 | "╚════██║██╔══╝ ██║ ██║ ██║██║╚██╗██║██║ ██║╚════██║", |
| 829 | "███████║███████╗ ██║ ██║ ██║██║ ╚████║╚██████╔╝███████║", |
| 830 | "╚══════╝╚══════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚══════╝"}, |
| 831 | {"███████╗██╗ ██╗██╗████████╗", "██╔════╝╚██╗██╔╝██║╚══██╔══╝", |
| 832 | "█████╗ ╚███╔╝ ██║ ██║ ", "██╔══╝ ██╔██╗ ██║ ██║ ", |
| 833 | "███████╗██╔╝ ██╗██║ ██║ ", "╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝ "}}; |
| 834 | |
| 835 | const uint8_t height_line = 6; |
| 836 | const uint8_t height_space = 2; |
| 837 | |
| 838 | const uint8_t width_text[] = {68, 64, 28}; |
| 839 | |
| 840 | const uint8_t width_big = width_text[0] /*strlen(menu_string_big[0][0])*/; |
| 841 | const uint8_t height_big = |
| 842 | height_line * MAIN_MENU + height_space * (MAIN_MENU - 1); |
| 843 | |
| 844 | printf("\033[2J\033[H"); |
| 845 | |
| 846 | if (window_size.ws_row < height_small || window_size.ws_col < width_small) { |
| 847 | printf("Too small\n"); |
| 848 | return true; |
| 849 | } |
| 850 | |
| 851 | uint8_t i, j, k; |
| 852 | |
| 853 | if (window_size.ws_row >= height_big && window_size.ws_col >= width_big) { |
| 854 | |
| 855 | uint8_t vertical_buffer = (window_size.ws_row - height_big) >> 1; |
| 856 | |
| 857 | for (i = 0; i < vertical_buffer; i++) |
| 858 | printf("\n"); |
| 859 | |
| 860 | for (i = 0; i < MAIN_MENU; i++) { |
| 861 | |
| 862 | if (i == menu) |
| 863 | printf("\033[32m"); |
| 864 | |
| 865 | uint8_t horizontal_buffer = (window_size.ws_col - width_text[i]) >> 1; |
| 866 | |
| 867 | for (j = 0; j < height_line; j++) { |
| 868 | |
| 869 | for (k = 0; k < horizontal_buffer; k++) |
| 870 | printf(" "); |
| 871 | |
| 872 | printf("%s", menu_string_big[i][j]); |
| 873 | |
| 874 | if (j != height_line - 1) |
| 875 | printf("\n"); |
| 876 | } |
| 877 | |
| 878 | printf("\033[0m"); |
| 879 | |
| 880 | if (i != MAIN_MENU - 1) |
| 881 | printf("\n\n"); |
| 882 | } |
| 883 | |
| 884 | } else { |
| 885 | |
| 886 | uint8_t vertical_buffer = (window_size.ws_row - height_small) >> 1; |
| 887 | |
| 888 | for (i = 0; i < vertical_buffer; i++) |
| 889 | printf("\n"); |
| 890 | |
| 891 | for (i = 0; i < MAIN_MENU; i++) { |
| 892 | if (i == menu) |
| 893 | printf("\033[32m"); |
| 894 | |
| 895 | uint8_t horizontal_buffer = |
| 896 | (window_size.ws_col - strlen(menu_string[i])) >> 1; |
| 897 | |
| 898 | for (j = 0; j < horizontal_buffer; j++) |
| 899 | printf(" "); |
| 900 | |
| 901 | printf("%s\033[0m", menu_string[i]); |
| 902 | |
| 903 | if (i != MAIN_MENU - 1) |
| 904 | printf("\n\n"); |
| 905 | } |
| 906 | } |
| 907 | |
| 908 | fflush(stdout); |
| 909 | return false; |
| 910 | } |
| 911 | |
| 912 | bool draw_board( |
| 913 | selected game_size, |
| 914 | board_state **board, |
| 915 | struct winsize window_size, |
| 916 | bool redraw, bool paused |
| 917 | ) { |
| 918 | |
| 919 | uint8_t i, j; |
| 920 | |
| 921 | uint8_t actual_height = game_size.y + 2; |
| 922 | uint8_t actual_width = game_size.x * 2 + 1 + 2; |
| 923 | |
| 924 | if (actual_width > window_size.ws_col || actual_height > window_size.ws_row) { |
| 925 | |
| 926 | printf("\033[2J\033[HToo small\n"); |
| 927 | printf("Min width: %i & Min height: %i\n", actual_height, actual_width); |
| 928 | |
| 929 | return true; |
| 930 | } |
| 931 | |
| 932 | uint8_t vertical_buffer = (window_size.ws_row - actual_height) >> 1; |
| 933 | uint8_t horizontal_buffer = (window_size.ws_col - actual_width) >> 1; |
| 934 | |
| 935 | if (redraw) { |
| 936 | printf("\033[2J\033[H"); |
| 937 | for (i = 0; i < vertical_buffer; i++) |
| 938 | printf("\n"); |
| 939 | } else { |
| 940 | for (i = 0; i < actual_height - 1; i++) |
| 941 | printf("\033[%c", UP_CODE); |
| 942 | printf("\r"); |
| 943 | } |
| 944 | |
| 945 | for (i = 0; i < horizontal_buffer; i++) |
| 946 | printf(" "); |
| 947 | printf("╭"); |
| 948 | for (i = 0; i < game_size.x; i++) |
| 949 | printf("──"); |
| 950 | printf("─╮\n"); |
| 951 | |
| 952 | for (i = 0; i < game_size.y; i++) { |
| 953 | |
| 954 | for (j = 0; j < horizontal_buffer; j++) |
| 955 | printf(" "); |
| 956 | |
| 957 | printf("│"); |
| 958 | |
| 959 | for (j = 0; j < game_size.x; j++) |
| 960 | printf("%s", give_state(board[i][j])); |
| 961 | |
| 962 | printf("%s", give_state(board[i][0])); |
| 963 | |
| 964 | printf("\033[%c│\n", LEFT_CODE); |
| 965 | } |
| 966 | |
| 967 | for (i = 0; i < horizontal_buffer; i++) |
| 968 | printf(" "); |
| 969 | printf("╰"); |
| 970 | for (i = 0; i < game_size.x; i++) |
| 971 | printf("──"); |
| 972 | printf("─╯"); |
| 973 | |
| 974 | if (paused) |
| 975 | draw_pause(window_size, actual_width, actual_height); |
| 976 | |
| 977 | fflush(stdout); |
| 978 | |
| 979 | return false; |
| 980 | } |
| 981 | |
| 982 | void draw_pause(struct winsize window_size, uint8_t field_width, |
| 983 | uint8_t field_height) { |
| 984 | |
| 985 | const uint8_t height = 5; |
| 986 | const uint8_t width = 14; |
| 987 | |
| 988 | const char *pause_menu[] = { |
| 989 | "+------------+", |
| 990 | "| |", |
| 991 | "| PAUSED |", |
| 992 | "| |", |
| 993 | "+------------+" |
| 994 | }; |
| 995 | |
| 996 | const uint8_t going_up = (field_height + height) >> 1; |
| 997 | const uint8_t going_right = (field_width - width) >> 1; |
| 998 | |
| 999 | const uint8_t horizontal_buffer = (window_size.ws_col - field_width) >> 1; |
| 1000 | |
| 1001 | uint8_t i, j; |
| 1002 | |
| 1003 | for (i = 0; i < going_up; i++) |
| 1004 | printf("\033[%c", UP_CODE); |
| 1005 | printf("\r"); |
| 1006 | |
| 1007 | for (i = 0; i < height; i++) { |
| 1008 | for (j = 0; j < horizontal_buffer; j++) |
| 1009 | printf("\033[%c", RIGHT_CODE); |
| 1010 | for (j = 0; j < going_right; j++) |
| 1011 | printf("\033[%c", RIGHT_CODE); |
| 1012 | |
| 1013 | printf("\033[37m%s\033[0m\033[%c\r", pause_menu[i], DOWN_CODE); |
| 1014 | } |
| 1015 | |
| 1016 | for (i = 0; i < going_up - height; i++) |
| 1017 | printf("\033[%c", DOWN_CODE); |
| 1018 | printf("\r"); |
| 1019 | |
| 1020 | fflush(stdout); |
| 1021 | } |
| 1022 | |
| 1023 | char *give_state(board_state square) { |
| 1024 | |
| 1025 | switch (square) { |
| 1026 | case FRUIT: |
| 1027 | return "\033[32m O\033[0m"; |
| 1028 | break; |
| 1029 | case HEAD_1: |
| 1030 | return "\033[33m═\033[31mX\033[0m"; |
| 1031 | break; |
| 1032 | case HEAD_2: |
| 1033 | return "\033[31m\33[CX\033[0m"; |
| 1034 | break; |
| 1035 | case VERTICAL: |
| 1036 | return "\033[33m ║\033[0m"; |
| 1037 | break; |
| 1038 | case HORIZONTAL: |
| 1039 | return "\033[33m══\033[0m"; |
| 1040 | break; |
| 1041 | case TOP_RIGHT: |
| 1042 | return "\033[33m ╚\033[0m"; |
| 1043 | break; |
| 1044 | case TOP_LEFT: |
| 1045 | return "\033[33m═╝\033[0m"; |
| 1046 | break; |
| 1047 | case BOTTOM_RIGHT: |
| 1048 | return "\033[33m ╔\033[0m"; |
| 1049 | break; |
| 1050 | case BOTTOM_LEFT: |
| 1051 | return "\033[33m═╗\033[0m"; |
| 1052 | break; |
| 1053 | default: |
| 1054 | return " ·"; |
| 1055 | break; |
| 1056 | } |
| 1057 | } |
| 1058 | |
| 1059 | |
| 1060 | direction read_direction(char *string, bool wasd_enabled) { |
| 1061 | |
| 1062 | if (strlen(string) >= 3) { |
| 1063 | if (string[0] == '\033') { |
| 1064 | if (string[1] == '[') { |
| 1065 | |
| 1066 | switch (string[2]) { |
| 1067 | case RIGHT_CODE: |
| 1068 | return RIGHT; |
| 1069 | break; |
| 1070 | case LEFT_CODE: |
| 1071 | return LEFT; |
| 1072 | break; |
| 1073 | case UP_CODE: |
| 1074 | return UP; |
| 1075 | break; |
| 1076 | case DOWN_CODE: |
| 1077 | return DOWN; |
| 1078 | break; |
| 1079 | } |
| 1080 | } |
| 1081 | } |
| 1082 | } |
| 1083 | |
| 1084 | if (wasd_enabled) { |
| 1085 | switch (toupper(string[0])) { |
| 1086 | case 'A': |
| 1087 | return LEFT; |
| 1088 | break; |
| 1089 | case 'D': |
| 1090 | return RIGHT; |
| 1091 | break; |
| 1092 | case 'W': |
| 1093 | return UP; |
| 1094 | break; |
| 1095 | case 'S': |
| 1096 | return DOWN; |
| 1097 | break; |
| 1098 | } |
| 1099 | } |
| 1100 | |
| 1101 | return NO_DIRECTION; |
| 1102 | } |