Small snake game in C
| 1 | #include "snake.h" |
| 2 | |
| 3 | int main(int argc, char *args[]) { |
| 4 | |
| 5 | /* command argument handling */ |
| 6 | |
| 7 | if (argc > 1) { |
| 8 | if (argc > 2) { |
| 9 | printf("Too many parameters\n"); |
| 10 | goto help_info; |
| 11 | } |
| 12 | |
| 13 | if (!strcmp(args[1], "-h") || !strcmp(args[1], "--help")) { |
| 14 | |
| 15 | printf("This is a small TUI snake game.\n\n"); |
| 16 | printf("Controls: Arrow keys/WASD to control the snake.\n"); |
| 17 | printf(" P to pause.\n"); |
| 18 | printf(" Q to quit.\n"); |
| 19 | |
| 20 | return 0; |
| 21 | } |
| 22 | |
| 23 | printf("Argument \"%s\" not recognized\n", args[1]); |
| 24 | |
| 25 | help_info: |
| 26 | printf("Try \"-h\" or \"--help\" for more information\n"); |
| 27 | return 1; |
| 28 | } |
| 29 | |
| 30 | /* Setting up terminal with termios */ |
| 31 | |
| 32 | struct termios old, new; |
| 33 | |
| 34 | tcgetattr(STDIN_FILENO, &old); |
| 35 | |
| 36 | new = old; |
| 37 | |
| 38 | new.c_lflag &= ~(ECHO | ICANON); |
| 39 | new.c_cc[VMIN] = 0; |
| 40 | new.c_cc[VTIME] = 0; |
| 41 | |
| 42 | tcsetattr(STDIN_FILENO, TCSANOW, &new); |
| 43 | |
| 44 | srand(time(NULL)); |
| 45 | |
| 46 | printf("\033[?25l"); |
| 47 | |
| 48 | struct winsize init_size, current_size; |
| 49 | ioctl(STDOUT_FILENO, TIOCGWINSZ, &init_size); |
| 50 | current_size = init_size; |
| 51 | bool too_small = false; |
| 52 | |
| 53 | |
| 54 | struct timespec mili100 = {0, 1000000 * 100}; |
| 55 | |
| 56 | |
| 57 | /* Animation at the start */ |
| 58 | if (!start_animation()) |
| 59 | goto end_of_program; |
| 60 | |
| 61 | /* Menu */ |
| 62 | |
| 63 | bool menu = true; |
| 64 | bool setting = false; |
| 65 | bool change_menu = true; |
| 66 | |
| 67 | main_menu selected_menu = NEW_GAME; |
| 68 | settings selected_setting = HEIGHT_S; |
| 69 | |
| 70 | speed game_speed = AVERAGE; |
| 71 | |
| 72 | selected game_size = {WIDTH, HEIGHT}; |
| 73 | |
| 74 | while (menu) { |
| 75 | |
| 76 | bool pressed_enter = false; |
| 77 | bool changed_selected = false; |
| 78 | |
| 79 | direction arrow = NO_DIRECTION; |
| 80 | |
| 81 | char string[STRING_LEN] = {}; |
| 82 | ssize_t length_string = read(STDIN_FILENO, string, sizeof(string) - 1); |
| 83 | |
| 84 | |
| 85 | ioctl(STDOUT_FILENO, TIOCGWINSZ, ¤t_size); |
| 86 | |
| 87 | if (current_size.ws_col != init_size.ws_col || |
| 88 | current_size.ws_row != init_size.ws_row) { |
| 89 | init_size = current_size; |
| 90 | changed_selected = true; |
| 91 | } |
| 92 | |
| 93 | |
| 94 | if (length_string > 0) { |
| 95 | string[length_string] = '\0'; |
| 96 | |
| 97 | arrow = read_direction(string, false); |
| 98 | |
| 99 | if (string[0] == '\n') |
| 100 | pressed_enter = true; |
| 101 | |
| 102 | if (toupper(string[0]) == 'Q') |
| 103 | goto end_of_program; |
| 104 | } |
| 105 | |
| 106 | if (!setting) { |
| 107 | |
| 108 | if (!too_small) { |
| 109 | switch (arrow) { |
| 110 | case UP: |
| 111 | selected_menu = (selected_menu + (MAIN_MENU - 1)) % MAIN_MENU; |
| 112 | changed_selected = true; |
| 113 | break; |
| 114 | case DOWN: |
| 115 | selected_menu = (selected_menu + 1) % MAIN_MENU; |
| 116 | changed_selected = true; |
| 117 | break; |
| 118 | default: |
| 119 | break; |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | if (changed_selected || change_menu) { |
| 124 | too_small = draw_menu(selected_menu, init_size); |
| 125 | change_menu = false; |
| 126 | } |
| 127 | |
| 128 | if (pressed_enter && !too_small) { |
| 129 | switch (selected_menu) { |
| 130 | case NEW_GAME: |
| 131 | menu = false; |
| 132 | break; |
| 133 | case SETTINGS: |
| 134 | setting = true; |
| 135 | change_menu = true; |
| 136 | break; |
| 137 | default: |
| 138 | tcsetattr(STDIN_FILENO, TCSANOW, &old); |
| 139 | printf("\033[?25h\n\n"); |
| 140 | |
| 141 | |
| 142 | printf("\033[32m"); |
| 143 | return 0; |
| 144 | break; |
| 145 | } |
| 146 | } |
| 147 | } else { |
| 148 | |
| 149 | char *setting_string[] = { |
| 150 | " HEIGHT ", |
| 151 | " WIDTH ", |
| 152 | " SPEED ", |
| 153 | " BACK " |
| 154 | }; |
| 155 | |
| 156 | char *speed_char[] = { |
| 157 | " VERY FAST ", |
| 158 | " FAST ", |
| 159 | " AVERAGE ", |
| 160 | " SLOW ", |
| 161 | " VERY SLOW " |
| 162 | }; |
| 163 | |
| 164 | uint8_t width = (uint8_t) strlen(setting_string[0]); |
| 165 | uint8_t width_setting = (uint8_t) strlen(speed_char[0]); |
| 166 | |
| 167 | |
| 168 | if (changed_selected || change_menu) { |
| 169 | |
| 170 | uint8_t i, j; |
| 171 | |
| 172 | printf("\033[2J\033[H"); |
| 173 | |
| 174 | |
| 175 | for (i = 0; i < SETTINGS_MENU; i++) { |
| 176 | |
| 177 | printf("+"); |
| 178 | for (j = 0; j < width; j++) |
| 179 | printf("-"); |
| 180 | printf("+"); |
| 181 | |
| 182 | if (i != BACK_S) { |
| 183 | printf (" +"); |
| 184 | |
| 185 | for (j = 0; j < width_setting; j++) |
| 186 | printf("-"); |
| 187 | printf("+"); |
| 188 | } |
| 189 | |
| 190 | printf("\n|"); |
| 191 | |
| 192 | if (i == selected_setting) |
| 193 | printf("\033[32m"); |
| 194 | |
| 195 | printf("%s\033[0m", setting_string[i]); |
| 196 | |
| 197 | printf("|"); |
| 198 | |
| 199 | if (i != BACK_S) { |
| 200 | printf(" |"); |
| 201 | if (selected_setting == i) |
| 202 | printf("\033[32m"); |
| 203 | |
| 204 | switch (i) { |
| 205 | case SPEED_S: |
| 206 | printf("%s", speed_char[game_speed]); |
| 207 | break; |
| 208 | |
| 209 | case WIDTH_S: |
| 210 | case HEIGHT_S: |
| 211 | for (j = 0; j < (width_setting - 3) >> 1; j++) |
| 212 | printf(" "); |
| 213 | printf("%3d", (i == WIDTH_S) ? game_size.x : game_size.y); |
| 214 | for (j = 0; j < width_setting - ((width_setting - 3) >> 1) - 3; j++) |
| 215 | printf(" "); |
| 216 | |
| 217 | } |
| 218 | printf("\033[0m"); |
| 219 | printf("|"); |
| 220 | } |
| 221 | |
| 222 | printf("\n"); |
| 223 | |
| 224 | if (i != HEIGHT_S) { |
| 225 | |
| 226 | printf("+"); |
| 227 | for (j = 0; j < width; j++) |
| 228 | printf("-"); |
| 229 | printf("+"); |
| 230 | |
| 231 | if (i != BACK_S) { |
| 232 | printf (" +"); |
| 233 | |
| 234 | for (j = 0; j < width_setting; j++) |
| 235 | printf("-"); |
| 236 | printf("+"); |
| 237 | } |
| 238 | |
| 239 | if (i < SETTINGS_MENU - 1) |
| 240 | printf("\n"); |
| 241 | } |
| 242 | } |
| 243 | fflush(stdout); |
| 244 | |
| 245 | change_menu = false; |
| 246 | } |
| 247 | |
| 248 | |
| 249 | if (arrow != NO_DIRECTION) { |
| 250 | |
| 251 | switch (arrow) { |
| 252 | case UP: |
| 253 | selected_setting = (selected_setting + (SETTINGS_MENU - 1)) % SETTINGS_MENU; |
| 254 | break; |
| 255 | case DOWN: |
| 256 | selected_setting = (selected_setting + 1) % SETTINGS_MENU; |
| 257 | break; |
| 258 | case LEFT: |
| 259 | switch (selected_setting) { |
| 260 | case SPEED_S: |
| 261 | if (game_speed < SPEED_L - 1) |
| 262 | game_speed++; |
| 263 | break; |
| 264 | case WIDTH_S: |
| 265 | if (game_size.x > MIN_SIZE) |
| 266 | game_size.x--; |
| 267 | break; |
| 268 | case HEIGHT_S: |
| 269 | if (game_size.y > MIN_SIZE) |
| 270 | game_size.y--; |
| 271 | break; |
| 272 | default: |
| 273 | break; |
| 274 | } |
| 275 | break; |
| 276 | case RIGHT: |
| 277 | switch (selected_setting) { |
| 278 | case SPEED_S: |
| 279 | if (game_speed) |
| 280 | game_speed--; |
| 281 | break; |
| 282 | case WIDTH_S: |
| 283 | if (game_size.x < MAX_SIZE) |
| 284 | game_size.x++; |
| 285 | break; |
| 286 | case HEIGHT_S: |
| 287 | if (game_size.y < MAX_SIZE) |
| 288 | game_size.y++; |
| 289 | break; |
| 290 | default: |
| 291 | break; |
| 292 | } |
| 293 | break; |
| 294 | default: |
| 295 | break; |
| 296 | } |
| 297 | change_menu = true; |
| 298 | |
| 299 | } |
| 300 | |
| 301 | if (pressed_enter) { |
| 302 | switch (selected_setting) { |
| 303 | case BACK_S: |
| 304 | setting = false; |
| 305 | break; |
| 306 | default: |
| 307 | break; |
| 308 | } |
| 309 | change_menu = true; |
| 310 | } |
| 311 | pressed_enter = false; |
| 312 | } |
| 313 | |
| 314 | nanosleep(&mili100, NULL); |
| 315 | } |
| 316 | |
| 317 | /* initialisation of the game */ |
| 318 | |
| 319 | snake my_snake; |
| 320 | my_snake.length = STARTING_LENGTH; |
| 321 | |
| 322 | my_snake.position = malloc((my_snake.length + 1) * sizeof(snake_part)); |
| 323 | |
| 324 | direction shift = RIGHT; |
| 325 | direction tmp_direction = shift; |
| 326 | |
| 327 | { |
| 328 | uint16_t i; |
| 329 | |
| 330 | my_snake.position[0].coords.y = game_size.y >> 1; |
| 331 | my_snake.position[0].coords.x = game_size.x >> 1; |
| 332 | my_snake.position[0].directions[0] = shift; |
| 333 | my_snake.position[0].directions[1] = shift; |
| 334 | for (i = 1; i <= my_snake.length; i++) { |
| 335 | my_snake.position[i].coords.y = -1; |
| 336 | my_snake.position[i].coords.x = -1; |
| 337 | } |
| 338 | } |
| 339 | |
| 340 | board_state **board = malloc(game_size.y * sizeof(board_state*)); |
| 341 | board_state *values = calloc(game_size.y * game_size.x, sizeof(board_state)); |
| 342 | |
| 343 | if(board == NULL || values == NULL) |
| 344 | goto end_of_program; |
| 345 | |
| 346 | { |
| 347 | uint8_t i; |
| 348 | |
| 349 | for (i = 0; i < game_size.y; i++) |
| 350 | board[i] = values + i * game_size.x; |
| 351 | } |
| 352 | |
| 353 | update_field(my_snake, game_size, board, true); |
| 354 | |
| 355 | selected fruit = new_fruit(game_size, board); |
| 356 | |
| 357 | bool paused = false; |
| 358 | |
| 359 | if ((too_small = draw_board(game_size, board, current_size, true, false))) |
| 360 | paused = true; |
| 361 | |
| 362 | |
| 363 | bool run = true; |
| 364 | |
| 365 | struct timespec milispeed = {0, 1000000 * (SPEED + game_speed * 25)}; |
| 366 | |
| 367 | /* start of the actual game loop */ |
| 368 | |
| 369 | while (run) { |
| 370 | |
| 371 | /* input handling */ |
| 372 | |
| 373 | |
| 374 | char string[STRING_LEN] = {}; |
| 375 | ssize_t length_string = read(STDIN_FILENO, string, sizeof(string) - 1); |
| 376 | |
| 377 | if (length_string > 0) { |
| 378 | string[length_string] = '\0'; |
| 379 | |
| 380 | if (!too_small) { |
| 381 | if (toupper(string[0]) == 'P' || string[0] == '\n') { |
| 382 | paused = !paused; |
| 383 | if (paused) |
| 384 | draw_board(game_size, board, current_size, true, paused); |
| 385 | } |
| 386 | |
| 387 | if (!paused) |
| 388 | tmp_direction = read_direction(string, true); |
| 389 | } |
| 390 | |
| 391 | if (toupper(string[0]) == 'Q') |
| 392 | run = false; |
| 393 | } |
| 394 | |
| 395 | |
| 396 | /* game logic */ |
| 397 | |
| 398 | /* |
| 399 | struct timeval current; |
| 400 | gettimeofday(¤t, NULL);*/ |
| 401 | |
| 402 | if (/*time_diff >= SPEED * 1000*/ true) { |
| 403 | |
| 404 | ioctl(STDOUT_FILENO, TIOCGWINSZ, ¤t_size); |
| 405 | |
| 406 | if (current_size.ws_col != init_size.ws_col || |
| 407 | current_size.ws_row != init_size.ws_row) { |
| 408 | init_size = current_size; |
| 409 | |
| 410 | paused = true; |
| 411 | too_small = draw_board(game_size, board, current_size, true, paused); |
| 412 | } |
| 413 | |
| 414 | if (!paused) { |
| 415 | |
| 416 | if (tmp_direction != NO_DIRECTION && |
| 417 | ((shift + (DIRECTIONS >> 1)) % DIRECTIONS) != tmp_direction) { |
| 418 | shift = tmp_direction; |
| 419 | } |
| 420 | |
| 421 | uint8_t update = update_snake(game_size ,&my_snake, shift); |
| 422 | |
| 423 | uint8_t head_y = my_snake.position[0].coords.y; |
| 424 | uint8_t head_x = my_snake.position[0].coords.x; |
| 425 | |
| 426 | |
| 427 | update_field(my_snake, game_size, board, false); |
| 428 | |
| 429 | if (head_y == fruit.y && head_x == fruit.x) { |
| 430 | my_snake.length++; |
| 431 | snake_part *tmp = realloc(my_snake.position, (my_snake.length + 1) * sizeof(snake_part)); |
| 432 | if (tmp == NULL) |
| 433 | goto end_free; |
| 434 | my_snake.position = tmp; |
| 435 | fruit = new_fruit(game_size, board); |
| 436 | } |
| 437 | |
| 438 | draw_board(game_size, board, current_size, false, false); |
| 439 | |
| 440 | switch (update) { |
| 441 | case 0: |
| 442 | printf("\nERROR\n"); |
| 443 | goto end_free; |
| 444 | break; |
| 445 | case 2: |
| 446 | printf("\nHAHA LOST, LOSER"); |
| 447 | goto end_free; |
| 448 | break; |
| 449 | default: |
| 450 | break; |
| 451 | } |
| 452 | |
| 453 | } |
| 454 | } |
| 455 | nanosleep(&milispeed, NULL); |
| 456 | } |
| 457 | |
| 458 | end_free: |
| 459 | |
| 460 | free(my_snake.position); |
| 461 | free(board); |
| 462 | free(values); |
| 463 | |
| 464 | end_of_program: |
| 465 | |
| 466 | tcsetattr(STDIN_FILENO, TCSANOW, &old); |
| 467 | printf("\033[?25h\n\n"); |
| 468 | |
| 469 | |
| 470 | printf("\033[32m"); |
| 471 | return 0; |
| 472 | } |
| 473 | |
| 474 | |
| 475 | uint8_t update_snake (selected game_size, snake *my_snake, direction shift) { |
| 476 | |
| 477 | my_snake->position[0].directions[1] = my_snake->position[0].directions[0]; |
| 478 | my_snake->position[0].directions[0] = shift; |
| 479 | |
| 480 | uint16_t i; |
| 481 | for (i = my_snake->length; i > 0; i--) |
| 482 | my_snake->position[i] = my_snake->position[i - 1]; |
| 483 | |
| 484 | switch (shift) { |
| 485 | case UP: |
| 486 | my_snake->position[0].coords.y = |
| 487 | ((my_snake->position[0].coords.y + game_size.y - 1) % game_size.y); |
| 488 | break; |
| 489 | case DOWN: |
| 490 | my_snake->position[0].coords.y = ((my_snake->position[0].coords.y + 1) % game_size.y); |
| 491 | break; |
| 492 | case LEFT: |
| 493 | my_snake->position[0].coords.x =((my_snake->position[0].coords.x + game_size.x - 1) % game_size.x); |
| 494 | break; |
| 495 | case RIGHT: |
| 496 | my_snake->position[0].coords.x = ((my_snake->position[0].coords.x + 1) % game_size.x); |
| 497 | break; |
| 498 | default: |
| 499 | return 0; |
| 500 | break; |
| 501 | } |
| 502 | |
| 503 | uint8_t head_y = my_snake->position[0].coords.y; |
| 504 | uint8_t head_x = my_snake->position[0].coords.x; |
| 505 | |
| 506 | for (i = 1; i < my_snake->length; i++) { |
| 507 | int16_t x = my_snake->position[i].coords.x; |
| 508 | int16_t y = my_snake->position[i].coords.y; |
| 509 | |
| 510 | if (x == head_x && y == head_y) |
| 511 | return 2; |
| 512 | } |
| 513 | |
| 514 | |
| 515 | return 1; |
| 516 | } |
| 517 | |
| 518 | void update_field(snake my_snake, selected game_size, board_state **board, bool init) { |
| 519 | |
| 520 | uint8_t i, j; |
| 521 | |
| 522 | board_state snake_bit[DIRECTIONS][DIRECTIONS] = { |
| 523 | [UP][UP] = VERTICAL, |
| 524 | [DOWN][DOWN] = VERTICAL, |
| 525 | |
| 526 | [RIGHT][RIGHT] = HORIZONTAL, |
| 527 | [LEFT][LEFT] = HORIZONTAL, |
| 528 | |
| 529 | [DOWN][RIGHT] = BOTTOM_LEFT, |
| 530 | [LEFT][UP] = BOTTOM_LEFT, |
| 531 | |
| 532 | [UP][RIGHT] = TOP_LEFT, |
| 533 | [LEFT][DOWN] = TOP_LEFT, |
| 534 | |
| 535 | [DOWN][LEFT] = BOTTOM_RIGHT, |
| 536 | [RIGHT][UP] = BOTTOM_RIGHT, |
| 537 | |
| 538 | [UP][LEFT] = TOP_RIGHT, |
| 539 | [RIGHT][DOWN] = TOP_RIGHT |
| 540 | }; |
| 541 | |
| 542 | |
| 543 | if (init) { |
| 544 | for (i = 0; i < game_size.y; i++) { |
| 545 | for (j = 0; j < game_size.x; j++) { |
| 546 | board[i][j] = AIR; |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | for (i = 1; i < my_snake.length; i++) { |
| 551 | int16_t x = my_snake.position[i].coords.x; |
| 552 | int16_t y = my_snake.position[i].coords.y; |
| 553 | |
| 554 | if (x >= 0 && y >= 0) { |
| 555 | |
| 556 | direction first = my_snake.position[i].directions[0]; |
| 557 | direction second = my_snake.position[i].directions[1]; |
| 558 | |
| 559 | board[y][x] = snake_bit[first][second]; |
| 560 | } |
| 561 | } |
| 562 | } else { |
| 563 | |
| 564 | int16_t x = my_snake.position[my_snake.length].coords.x; |
| 565 | int16_t y = my_snake.position[my_snake.length].coords.y; |
| 566 | |
| 567 | if (x != -1 && y != -1) |
| 568 | board[y][x] = AIR; |
| 569 | |
| 570 | |
| 571 | x = my_snake.position[1].coords.x; |
| 572 | y = my_snake.position[1].coords.y; |
| 573 | |
| 574 | direction first = my_snake.position[1].directions[0]; |
| 575 | direction second = my_snake.position[1].directions[1]; |
| 576 | |
| 577 | if (x != -1 && y != -1) |
| 578 | board[y][x] = snake_bit[first][second]; |
| 579 | } |
| 580 | |
| 581 | |
| 582 | int16_t x = my_snake.position[0].coords.x; |
| 583 | int16_t y = my_snake.position[0].coords.y; |
| 584 | |
| 585 | if (my_snake.position[0].directions[0] == RIGHT) { |
| 586 | board[y][x] = HEAD_1; |
| 587 | } else { |
| 588 | board[y][x] = HEAD_2; |
| 589 | } |
| 590 | } |
| 591 | |
| 592 | selected new_fruit(selected game_size, board_state **board) { |
| 593 | bool found_space = false; |
| 594 | |
| 595 | uint8_t x; |
| 596 | uint8_t y; |
| 597 | |
| 598 | while (!found_space) { |
| 599 | x = rand() % game_size.x; |
| 600 | y = rand() % game_size.y; |
| 601 | |
| 602 | if (board[y][x] == AIR) |
| 603 | found_space = true; |
| 604 | } |
| 605 | |
| 606 | selected fruit = {x, y}; |
| 607 | |
| 608 | board[fruit.y][fruit.x] = FRUIT; |
| 609 | |
| 610 | return fruit; |
| 611 | } |
| 612 | |
| 613 | |
| 614 | direction read_direction(char *string, bool wasd_enabled) { |
| 615 | |
| 616 | if (strlen(string) >= 3) { |
| 617 | if (string[0] == '\033') { |
| 618 | if (string[1] == '[') { |
| 619 | |
| 620 | switch (string[2]) { |
| 621 | case RIGHT_CODE: |
| 622 | return RIGHT; |
| 623 | break; |
| 624 | case LEFT_CODE: |
| 625 | return LEFT; |
| 626 | break; |
| 627 | case UP_CODE: |
| 628 | return UP; |
| 629 | break; |
| 630 | case DOWN_CODE: |
| 631 | return DOWN; |
| 632 | break; |
| 633 | } |
| 634 | } |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | if (wasd_enabled) { |
| 639 | switch (toupper(string[0])) { |
| 640 | case 'A': |
| 641 | return LEFT; |
| 642 | break; |
| 643 | case 'D': |
| 644 | return RIGHT; |
| 645 | break; |
| 646 | case 'W': |
| 647 | return UP; |
| 648 | break; |
| 649 | case 'S': |
| 650 | return DOWN; |
| 651 | break; |
| 652 | } |
| 653 | } |
| 654 | |
| 655 | return NO_DIRECTION; |
| 656 | } |