Small block game in C
| 1 | #include "main.h" |
| 2 | |
| 3 | |
| 4 | tetromino playfield[FULL_HEIGHT][FULL_WIDTH] = {}; |
| 5 | |
| 6 | |
| 7 | int main () { |
| 8 | |
| 9 | |
| 10 | /* Setting up the seed */ |
| 11 | |
| 12 | srand(time(NULL)); |
| 13 | |
| 14 | |
| 15 | /* Setting up terminal with termios */ |
| 16 | |
| 17 | struct termios old, new; |
| 18 | |
| 19 | tcgetattr(STDIN_FILENO, &old); |
| 20 | new = old; |
| 21 | |
| 22 | new.c_lflag &= ~(ECHO | ICANON); |
| 23 | new.c_cc[VMIN] = 0; |
| 24 | new.c_cc[VTIME] = 0; |
| 25 | |
| 26 | tcsetattr(STDIN_FILENO, TCSANOW, &new); |
| 27 | |
| 28 | struct winsize init_size, current_size; |
| 29 | ioctl(STDOUT_FILENO, TIOCGWINSZ, &init_size); |
| 30 | current_size = init_size; |
| 31 | |
| 32 | printf("\033[?25l\033[?1049h"); |
| 33 | |
| 34 | |
| 35 | /* Init */ |
| 36 | |
| 37 | init_field(); |
| 38 | |
| 39 | bool is_piece = false; |
| 40 | |
| 41 | piece current_piece = {}; |
| 42 | |
| 43 | |
| 44 | uint16_t i; |
| 45 | |
| 46 | for (i = 0;; i++) { |
| 47 | |
| 48 | int8_t move = 0; |
| 49 | bool down = false; |
| 50 | bool draw = false; |
| 51 | bool rotate = false; |
| 52 | |
| 53 | int8_t j, k; |
| 54 | |
| 55 | if (!is_piece) { |
| 56 | current_piece = init_piece((rand() % Z_PIECE) + 1); |
| 57 | is_piece = true; |
| 58 | draw = true; |
| 59 | i = 0; |
| 60 | } |
| 61 | |
| 62 | |
| 63 | /* Take care of the input */ |
| 64 | |
| 65 | |
| 66 | char buf[10] = {}; |
| 67 | |
| 68 | if (read(STDIN_FILENO, buf, sizeof(buf)) > 0) { |
| 69 | if (buf[0] == 'q') { |
| 70 | break; |
| 71 | } |
| 72 | |
| 73 | if (buf[0] == '\033' && buf[1] == '[') { |
| 74 | |
| 75 | switch (buf[2]) { |
| 76 | case 'A': |
| 77 | rotate = true; |
| 78 | break; |
| 79 | case 'B': |
| 80 | down = true; |
| 81 | break; |
| 82 | case 'C': |
| 83 | move = 1; |
| 84 | break; |
| 85 | case 'D': |
| 86 | move = -1; |
| 87 | break; |
| 88 | default: |
| 89 | break; |
| 90 | } |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | |
| 95 | /* Move piece */ |
| 96 | |
| 97 | if (move != 0) { |
| 98 | if ( |
| 99 | current_piece.x + move >= 0 && |
| 100 | current_piece.x + move + current_piece.size <= FULL_WIDTH |
| 101 | ) { |
| 102 | |
| 103 | bool is_valid = true; |
| 104 | |
| 105 | piece moved_piece = current_piece; |
| 106 | moved_piece.x += move; |
| 107 | |
| 108 | if (valid_position(moved_piece)) { |
| 109 | current_piece.x += move; |
| 110 | draw = true; |
| 111 | } |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | |
| 116 | /* Piece rotates */ |
| 117 | |
| 118 | if (rotate && current_piece.positions > 1) { |
| 119 | |
| 120 | piece rotated = current_piece; |
| 121 | |
| 122 | rotated.rotation = (current_piece.rotation + 1) % (current_piece.positions); |
| 123 | |
| 124 | if (valid_position(rotated)) { |
| 125 | current_piece = rotated; |
| 126 | draw = true; |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | |
| 131 | /* Piece falls */ |
| 132 | |
| 133 | if (i >= 100 || down) { |
| 134 | current_piece.y++; |
| 135 | i = 0; |
| 136 | draw = true; |
| 137 | } |
| 138 | |
| 139 | |
| 140 | /* When a piece is stuck */ |
| 141 | |
| 142 | if (!valid_position(current_piece)) { |
| 143 | |
| 144 | for (j = 0; j < current_piece.size; j++) { |
| 145 | for (k = 0; k < current_piece.size; k++) { |
| 146 | |
| 147 | if (current_piece.piece[j][k]) { |
| 148 | |
| 149 | coord solid = find_direction(current_piece, k, j); |
| 150 | |
| 151 | playfield[current_piece.y - 1 + solid.y][current_piece.x + solid.x] = current_piece.name; |
| 152 | } |
| 153 | } |
| 154 | } |
| 155 | is_piece = false; |
| 156 | draw = true; |
| 157 | } |
| 158 | |
| 159 | |
| 160 | /* Looks if there is a tetris */ |
| 161 | |
| 162 | bool blink[FIELD_HEIGHT] = {}; |
| 163 | bool is_tetris = false; |
| 164 | |
| 165 | for (j = FIELD_HEIGHT - 1; j >= 0; j--) { |
| 166 | |
| 167 | uint8_t blocked = 0; |
| 168 | |
| 169 | for (k = 0; k < FIELD_WIDTH; k++) { |
| 170 | if (playfield[j][k + BORDER_WIDTH] != EMPTY) |
| 171 | blocked++; |
| 172 | } |
| 173 | |
| 174 | if (blocked == 10) { |
| 175 | |
| 176 | blink[j] = true; |
| 177 | is_tetris = true; |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | if (is_tetris) { |
| 182 | for (j = 0; j < 4; j++) { |
| 183 | draw_board(current_piece, (j % 2 == 0) ? NULL : blink, is_piece); |
| 184 | usleep(200000); |
| 185 | } |
| 186 | |
| 187 | for (j = 0; j < FIELD_HEIGHT; j++) { |
| 188 | if (blink[j]) { |
| 189 | |
| 190 | for (k = j; k > 0; k--) { |
| 191 | int8_t l; |
| 192 | |
| 193 | for (l = 0; l < FIELD_WIDTH; l++) { |
| 194 | playfield[k][l + BORDER_WIDTH] = playfield[k - 1][l + BORDER_WIDTH]; |
| 195 | } |
| 196 | } |
| 197 | } |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | |
| 202 | /* Looks for game over */ |
| 203 | |
| 204 | for (j = 0; j < FIELD_WIDTH; j++) { |
| 205 | if (playfield[TOP_GAP][j + BORDER_WIDTH] > 0) { |
| 206 | draw_board(current_piece, NULL, is_piece); |
| 207 | sleep(2); |
| 208 | printf("\033[2J\033[H"); |
| 209 | printf("HAHA LOSER\n"); |
| 210 | sleep(1); |
| 211 | goto end; |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | |
| 216 | if (draw) |
| 217 | draw_board(current_piece, NULL, is_piece); |
| 218 | usleep(10000); |
| 219 | } |
| 220 | |
| 221 | end: |
| 222 | |
| 223 | printf("\033[?1049l\033[?25h"); |
| 224 | |
| 225 | tcsetattr(STDIN_FILENO, TCSANOW, &old); |
| 226 | |
| 227 | return 0; |
| 228 | } |