Small block game in C
| 1 | #include "main.h" |
| 2 | |
| 3 | void init_field() { |
| 4 | uint8_t i, j; |
| 5 | for(i = 0; i < FULL_HEIGHT; i++) { |
| 6 | for (j = 0; j < FULL_WIDTH; j++) { |
| 7 | |
| 8 | if ( |
| 9 | j < BORDER_WIDTH || |
| 10 | j >= FULL_WIDTH - BORDER_WIDTH || |
| 11 | i >= FULL_HEIGHT - BORDER_WIDTH |
| 12 | ) { |
| 13 | playfield[i][j] = TETRIS; |
| 14 | } else { |
| 15 | playfield[i][j] = EMPTY; |
| 16 | } |
| 17 | } |
| 18 | } |
| 19 | } |
| 20 | |
| 21 | |
| 22 | piece init_piece(tetromino new_piece) { |
| 23 | |
| 24 | piece current_piece = {}; |
| 25 | |
| 26 | current_piece.name = new_piece; |
| 27 | |
| 28 | current_piece.y = TOP_GAP; |
| 29 | current_piece.rotation = TOP; |
| 30 | |
| 31 | |
| 32 | switch (current_piece.name) { |
| 33 | case I_PIECE: |
| 34 | current_piece.size = 4; |
| 35 | current_piece.positions = 2; |
| 36 | |
| 37 | current_piece.piece[0][0] = false; |
| 38 | current_piece.piece[0][1] = false; |
| 39 | current_piece.piece[0][2] = false; |
| 40 | current_piece.piece[0][3] = false; |
| 41 | |
| 42 | current_piece.piece[1][0] = true; |
| 43 | current_piece.piece[1][1] = true; |
| 44 | current_piece.piece[1][2] = true; |
| 45 | current_piece.piece[1][3] = true; |
| 46 | |
| 47 | current_piece.piece[2][0] = false; |
| 48 | current_piece.piece[2][1] = false; |
| 49 | current_piece.piece[2][2] = false; |
| 50 | current_piece.piece[2][3] = false; |
| 51 | |
| 52 | current_piece.piece[3][0] = false; |
| 53 | current_piece.piece[3][1] = false; |
| 54 | current_piece.piece[3][2] = false; |
| 55 | current_piece.piece[3][3] = false; |
| 56 | |
| 57 | current_piece.y = 0; |
| 58 | |
| 59 | break; |
| 60 | |
| 61 | case J_PIECE: |
| 62 | current_piece.size = 3; |
| 63 | current_piece.positions = 4; |
| 64 | |
| 65 | current_piece.piece[0][0] = true; |
| 66 | current_piece.piece[0][1] = false; |
| 67 | current_piece.piece[0][2] = false; |
| 68 | |
| 69 | current_piece.piece[1][0] = true; |
| 70 | current_piece.piece[1][1] = true; |
| 71 | current_piece.piece[1][2] = true; |
| 72 | |
| 73 | current_piece.piece[2][0] = false; |
| 74 | current_piece.piece[2][1] = false; |
| 75 | current_piece.piece[2][2] = false; |
| 76 | |
| 77 | break; |
| 78 | |
| 79 | case L_PIECE: |
| 80 | current_piece.size = 3; |
| 81 | current_piece.positions = 4; |
| 82 | |
| 83 | current_piece.piece[0][0] = false; |
| 84 | current_piece.piece[0][1] = false; |
| 85 | current_piece.piece[0][2] = true; |
| 86 | |
| 87 | current_piece.piece[1][0] = true; |
| 88 | current_piece.piece[1][1] = true; |
| 89 | current_piece.piece[1][2] = true; |
| 90 | |
| 91 | current_piece.piece[2][0] = false; |
| 92 | current_piece.piece[2][1] = false; |
| 93 | current_piece.piece[2][2] = false; |
| 94 | |
| 95 | break; |
| 96 | |
| 97 | case O_PIECE: |
| 98 | current_piece.size = 4; |
| 99 | current_piece.positions = 1; |
| 100 | |
| 101 | current_piece.piece[0][0] = false; |
| 102 | current_piece.piece[0][1] = false; |
| 103 | current_piece.piece[0][2] = false; |
| 104 | current_piece.piece[0][3] = false; |
| 105 | |
| 106 | current_piece.piece[1][0] = false; |
| 107 | current_piece.piece[1][1] = true; |
| 108 | current_piece.piece[1][2] = true; |
| 109 | current_piece.piece[1][3] = false; |
| 110 | |
| 111 | current_piece.piece[2][0] = false; |
| 112 | current_piece.piece[2][1] = true; |
| 113 | current_piece.piece[2][2] = true; |
| 114 | current_piece.piece[2][3] = false; |
| 115 | |
| 116 | current_piece.piece[3][0] = false; |
| 117 | current_piece.piece[3][1] = false; |
| 118 | current_piece.piece[3][2] = false; |
| 119 | current_piece.piece[3][3] = false; |
| 120 | |
| 121 | break; |
| 122 | |
| 123 | case S_PIECE: |
| 124 | current_piece.size = 3; |
| 125 | current_piece.positions = 2; |
| 126 | |
| 127 | current_piece.piece[0][0] = false; |
| 128 | current_piece.piece[0][1] = true; |
| 129 | current_piece.piece[0][2] = true; |
| 130 | |
| 131 | current_piece.piece[1][0] = true; |
| 132 | current_piece.piece[1][1] = true; |
| 133 | current_piece.piece[1][2] = false; |
| 134 | |
| 135 | current_piece.piece[2][0] = false; |
| 136 | current_piece.piece[2][1] = false; |
| 137 | current_piece.piece[2][2] = false; |
| 138 | |
| 139 | break; |
| 140 | |
| 141 | case T_PIECE: |
| 142 | current_piece.size = 3; |
| 143 | current_piece.positions = 4; |
| 144 | |
| 145 | current_piece.piece[0][0] = false; |
| 146 | current_piece.piece[0][1] = true; |
| 147 | current_piece.piece[0][2] = false; |
| 148 | |
| 149 | current_piece.piece[1][0] = true; |
| 150 | current_piece.piece[1][1] = true; |
| 151 | current_piece.piece[1][2] = true; |
| 152 | |
| 153 | current_piece.piece[2][0] = false; |
| 154 | current_piece.piece[2][1] = false; |
| 155 | current_piece.piece[2][2] = false; |
| 156 | |
| 157 | break; |
| 158 | case Z_PIECE: |
| 159 | current_piece.size = 3; |
| 160 | current_piece.positions = 2; |
| 161 | |
| 162 | current_piece.piece[0][0] = true; |
| 163 | current_piece.piece[0][1] = true; |
| 164 | current_piece.piece[0][2] = false; |
| 165 | |
| 166 | current_piece.piece[1][0] = false; |
| 167 | current_piece.piece[1][1] = true; |
| 168 | current_piece.piece[1][2] = true; |
| 169 | |
| 170 | current_piece.piece[2][0] = false; |
| 171 | current_piece.piece[2][1] = false; |
| 172 | current_piece.piece[2][2] = false; |
| 173 | |
| 174 | break; |
| 175 | default: |
| 176 | perror("Fuck you\n"); |
| 177 | break; |
| 178 | } |
| 179 | |
| 180 | current_piece.x = ((FULL_WIDTH >> 1) - (current_piece.size >> 1)); |
| 181 | |
| 182 | return current_piece; |
| 183 | } |
| 184 | |
| 185 | |
| 186 | |
| 187 | coord find_direction(piece current_piece, uint8_t x, uint8_t y) { |
| 188 | |
| 189 | coord points = { |
| 190 | x, |
| 191 | y |
| 192 | }; |
| 193 | |
| 194 | switch (current_piece.rotation) { |
| 195 | case TOP: |
| 196 | /* |
| 197 | x = k; |
| 198 | y = j; |
| 199 | */ |
| 200 | break; |
| 201 | case RIGHT: |
| 202 | points.x = y; |
| 203 | points.y = current_piece.size - (x + 1); |
| 204 | break; |
| 205 | case BOTTOM: |
| 206 | points.x = current_piece.size - (x + 1); |
| 207 | points.y = current_piece.size - (y + 1); |
| 208 | break; |
| 209 | case LEFT: |
| 210 | points.x = current_piece.size - (y + 1); |
| 211 | points.y = x; |
| 212 | break; |
| 213 | } |
| 214 | |
| 215 | return points; |
| 216 | } |
| 217 | |
| 218 | |
| 219 | bool valid_position(piece current_piece) { |
| 220 | |
| 221 | uint8_t i, j; |
| 222 | |
| 223 | for(i = 0; i < current_piece.size; i++) { |
| 224 | for (j = 0; j < current_piece.size; j++) { |
| 225 | |
| 226 | coord points = find_direction(current_piece, j, i); |
| 227 | |
| 228 | if ( |
| 229 | current_piece.piece[i][j] && |
| 230 | playfield[current_piece.y + points.y][current_piece.x + points.x] != EMPTY |
| 231 | ) { |
| 232 | return false; |
| 233 | } |
| 234 | } |
| 235 | } |
| 236 | |
| 237 | return true; |
| 238 | } |