Small block game in C
| 1 | #include "main.h" |
| 2 | |
| 3 | |
| 4 | tetromino playfield[FULL_HEIGHT][FULL_WIDTH] = {}; |
| 5 | |
| 6 | uint8_t graying[FULL_HEIGHT][FULL_WIDTH] = {}; |
| 7 | |
| 8 | |
| 9 | int main () { |
| 10 | |
| 11 | |
| 12 | /* Setting up the seed */ |
| 13 | |
| 14 | srand(time(NULL)); |
| 15 | |
| 16 | |
| 17 | /* Setting up terminal with termios */ |
| 18 | |
| 19 | struct termios old, new; |
| 20 | |
| 21 | tcgetattr(STDIN_FILENO, &old); |
| 22 | new = old; |
| 23 | |
| 24 | new.c_lflag &= ~(ECHO | ICANON); |
| 25 | new.c_cc[VMIN] = 0; |
| 26 | new.c_cc[VTIME] = 0; |
| 27 | |
| 28 | tcsetattr(STDIN_FILENO, TCSANOW, &new); |
| 29 | |
| 30 | struct winsize init_size, current_size; |
| 31 | ioctl(STDOUT_FILENO, TIOCGWINSZ, &init_size); |
| 32 | current_size = init_size; |
| 33 | |
| 34 | printf("\033[?25l\033[?1049h\033[2J\033[H"); |
| 35 | |
| 36 | |
| 37 | /* Polling */ |
| 38 | |
| 39 | struct pollfd polling[1]; |
| 40 | |
| 41 | polling[0].fd = 0; |
| 42 | polling[0].events = POLLIN; |
| 43 | |
| 44 | |
| 45 | /* Init */ |
| 46 | |
| 47 | init_field(); |
| 48 | |
| 49 | bool blink[FIELD_HEIGHT] = {}; |
| 50 | |
| 51 | bool is_piece = false; |
| 52 | |
| 53 | bool paused = false; |
| 54 | |
| 55 | uint64_t paused_diff; |
| 56 | |
| 57 | piece current_piece = {}; |
| 58 | piece next_piece = init_piece((rand() % Z_PIECE) + 1); |
| 59 | |
| 60 | /* Game Loop */ |
| 61 | |
| 62 | struct timespec start, current; |
| 63 | clock_gettime(CLOCK_MONOTONIC_RAW, &start); |
| 64 | |
| 65 | |
| 66 | uint8_t i, j; |
| 67 | bool is_tetris = false; |
| 68 | |
| 69 | while (true) { |
| 70 | |
| 71 | int8_t move = 0; |
| 72 | bool down = false; |
| 73 | bool draw = false; |
| 74 | bool rotate = false; |
| 75 | |
| 76 | clock_gettime(CLOCK_MONOTONIC_RAW, ¤t); |
| 77 | |
| 78 | uint64_t time_diff = |
| 79 | (current.tv_sec - start.tv_sec) * 1000000000ULL + |
| 80 | (current.tv_nsec - start.tv_nsec); |
| 81 | |
| 82 | |
| 83 | /* Take care of the input */ |
| 84 | |
| 85 | int is_poll = poll(polling, 1, paused ? -1 : 17); |
| 86 | |
| 87 | if (is_poll > 0 && polling[0].revents & POLLIN) { |
| 88 | |
| 89 | char buf[10] = {}; |
| 90 | |
| 91 | if (read(STDIN_FILENO, buf, sizeof(buf)) > 0) { |
| 92 | |
| 93 | if (tolower(buf[0]) == 'q') { |
| 94 | break; |
| 95 | } |
| 96 | |
| 97 | if (tolower(buf[0]) == 'p') { |
| 98 | if (paused) { |
| 99 | |
| 100 | time_diff = paused_diff; |
| 101 | |
| 102 | paused = false; |
| 103 | } else { |
| 104 | |
| 105 | paused_diff = time_diff; |
| 106 | |
| 107 | draw_pause(); |
| 108 | |
| 109 | paused = true; |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | |
| 114 | if (buf[0] == '\033' && buf[1] == '[') { |
| 115 | |
| 116 | switch (buf[2]) { |
| 117 | case 'A': |
| 118 | rotate = true; |
| 119 | break; |
| 120 | case 'B': |
| 121 | down = true; |
| 122 | break; |
| 123 | case 'C': |
| 124 | move = 1; |
| 125 | break; |
| 126 | case 'D': |
| 127 | move = -1; |
| 128 | break; |
| 129 | default: |
| 130 | break; |
| 131 | } |
| 132 | } |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | |
| 137 | if (is_tetris) { |
| 138 | |
| 139 | if (time_diff >= FRAME * BLINK && i < 4) { |
| 140 | |
| 141 | time_diff -= time_diff % (FRAME * BLINK); |
| 142 | start.tv_sec += time_diff / 1000000000ULL; |
| 143 | start.tv_nsec += time_diff % 1000000000ULL; |
| 144 | |
| 145 | draw_board(current_piece, next_piece, (i % 2 == 0) ? NULL : blink, is_piece); |
| 146 | i++; |
| 147 | } |
| 148 | |
| 149 | |
| 150 | if (i == 4) { |
| 151 | |
| 152 | int8_t j, k; |
| 153 | |
| 154 | for (j = 0; j < FIELD_HEIGHT; j++) { |
| 155 | if (blink[j]) { |
| 156 | |
| 157 | for (k = j; k > 0; k--) { |
| 158 | int8_t l; |
| 159 | |
| 160 | for (l = 0; l < FIELD_WIDTH; l++) { |
| 161 | playfield[k][l + BORDER_WIDTH] = playfield[k - 1][l + BORDER_WIDTH]; |
| 162 | graying[k][l + BORDER_WIDTH] = graying[k - 1][l + BORDER_WIDTH]; |
| 163 | |
| 164 | } |
| 165 | } |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | i = 0; |
| 170 | is_tetris = false; |
| 171 | } |
| 172 | |
| 173 | continue; |
| 174 | } |
| 175 | |
| 176 | |
| 177 | if (paused) |
| 178 | continue; |
| 179 | |
| 180 | |
| 181 | /* Creates new piece */ |
| 182 | |
| 183 | |
| 184 | if (!is_piece) { |
| 185 | current_piece = next_piece; |
| 186 | next_piece = init_piece((rand() % Z_PIECE) + 1); |
| 187 | is_piece = true; |
| 188 | draw = true; |
| 189 | } |
| 190 | |
| 191 | |
| 192 | /* Move piece */ |
| 193 | |
| 194 | if (move != 0) { |
| 195 | if ( |
| 196 | current_piece.x + move >= 0 && |
| 197 | current_piece.x + move + current_piece.size <= FULL_WIDTH |
| 198 | ) { |
| 199 | |
| 200 | piece moved_piece = current_piece; |
| 201 | moved_piece.x += move; |
| 202 | |
| 203 | if (valid_position(moved_piece)) { |
| 204 | current_piece.x += move; |
| 205 | draw = true; |
| 206 | } |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | |
| 211 | /* Piece rotates */ |
| 212 | |
| 213 | if (rotate && current_piece.positions > 1) { |
| 214 | |
| 215 | piece rotated = current_piece; |
| 216 | |
| 217 | rotated.rotation = (current_piece.rotation + 1) % (current_piece.positions); |
| 218 | |
| 219 | if (valid_position(rotated)) { |
| 220 | current_piece = rotated; |
| 221 | draw = true; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | |
| 226 | /* Piece falls */ |
| 227 | |
| 228 | if (time_diff >= (FRAME * FALL) || down) { |
| 229 | current_piece.y++; |
| 230 | |
| 231 | time_diff -= time_diff % (FRAME * FALL); |
| 232 | start.tv_sec += time_diff / 1000000000ULL; |
| 233 | start.tv_nsec += time_diff % 1000000000ULL; |
| 234 | |
| 235 | uint8_t j, k; |
| 236 | |
| 237 | for (j = 0; j < FULL_HEIGHT; j++) { |
| 238 | for (k = 0; k < FULL_WIDTH; k++) { |
| 239 | if (playfield[j][k] != EMPTY) { |
| 240 | |
| 241 | if (graying[j][k] < 255) { |
| 242 | graying[j][k] += 1; |
| 243 | } |
| 244 | |
| 245 | } else { |
| 246 | graying[j][k] = 0; |
| 247 | } |
| 248 | |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | draw = true; |
| 253 | } |
| 254 | |
| 255 | |
| 256 | |
| 257 | /* When a piece is stuck */ |
| 258 | |
| 259 | if (!valid_position(current_piece)) { |
| 260 | |
| 261 | int8_t j, k; |
| 262 | |
| 263 | for (j = 0; j < current_piece.size; j++) { |
| 264 | for (k = 0; k < current_piece.size; k++) { |
| 265 | |
| 266 | if (current_piece.piece[j][k]) { |
| 267 | |
| 268 | coord solid = find_direction(current_piece, k, j); |
| 269 | |
| 270 | playfield[current_piece.y - 1 + solid.y][current_piece.x + solid.x] = current_piece.name; |
| 271 | } |
| 272 | } |
| 273 | } |
| 274 | is_piece = false; |
| 275 | draw = true; |
| 276 | } |
| 277 | |
| 278 | |
| 279 | /* Looks if there is a tetris */ |
| 280 | |
| 281 | int8_t j, k; |
| 282 | |
| 283 | for (j = FIELD_HEIGHT - 1; j >= 0; j--) { |
| 284 | |
| 285 | uint8_t blocked = 0; |
| 286 | |
| 287 | for (k = 0; k < FIELD_WIDTH; k++) { |
| 288 | if (playfield[j][k + BORDER_WIDTH] != EMPTY) |
| 289 | blocked++; |
| 290 | } |
| 291 | |
| 292 | if (blocked == 10) { |
| 293 | |
| 294 | blink[j] = true; |
| 295 | is_tetris = true; |
| 296 | } else { |
| 297 | blink[j] = false; |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | |
| 302 | /* Looks for game over */ |
| 303 | |
| 304 | for (j = 0; j < FIELD_WIDTH; j++) { |
| 305 | if (playfield[TOP_GAP][j + BORDER_WIDTH] > 0) { |
| 306 | draw_board(current_piece, next_piece, NULL, is_piece); |
| 307 | sleep(2); |
| 308 | printf("\033[2J\033[H"); |
| 309 | printf("HAHA LOSER\n"); |
| 310 | sleep(1); |
| 311 | goto end; |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | |
| 316 | if (draw) |
| 317 | draw_board(current_piece, next_piece, NULL, is_piece); |
| 318 | } |
| 319 | |
| 320 | end: |
| 321 | |
| 322 | printf("\033[?1049l\033[?25h"); |
| 323 | |
| 324 | tcsetattr(STDIN_FILENO, TCSANOW, &old); |
| 325 | |
| 326 | return 0; |
| 327 | } |